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OpenMW/apps/openmw/mwworld/worldmodel.cpp

508 lines
16 KiB
C++

#include "worldmodel.hpp"
#include <algorithm>
#include <cassert>
#include <optional>
#include <components/debug/debuglog.hpp>
#include <components/esm/defs.hpp>
#include <components/esm3/cellid.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm4/loadwrld.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/values.hpp>
#include "cellstore.hpp"
#include "esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/luamanager.hpp"
namespace MWWorld
{
namespace
{
const ESM::RefId draftCellId = ESM::RefId::index(ESM::REC_CSTA, 0);
template <class T>
CellStore& emplaceCellStore(ESM::RefId id, const T& cell, ESMStore& store, ESM::ReadersCache& readers,
std::unordered_map<ESM::RefId, CellStore>& cells)
{
const auto [it, inserted] = cells.emplace(
std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(Cell(cell), store, readers));
assert(inserted);
return it->second;
}
CellStore* emplaceInteriorCellStore(std::string_view name, ESMStore& store, ESM::ReadersCache& readers,
std::unordered_map<ESM::RefId, CellStore>& cells)
{
if (const ESM::Cell* cell = store.get<ESM::Cell>().search(name))
return &emplaceCellStore(cell->mId, *cell, store, readers, cells);
if (const ESM4::Cell* cell = store.get<ESM4::Cell>().searchCellName(name);
cell != nullptr && !cell->isExterior())
{
return &emplaceCellStore(cell->mId, *cell, store, readers, cells);
}
return nullptr;
}
const ESM::Cell* createEsmCell(ESM::ExteriorCellLocation location, ESMStore& store)
{
ESM::Cell record = {};
record.mData.mFlags = ESM::Cell::HasWater;
record.mData.mX = location.mX;
record.mData.mY = location.mY;
record.updateId();
return store.insert(record);
}
const ESM4::Cell* createEsm4Cell(ESM::ExteriorCellLocation location, ESMStore& store)
{
ESM4::Cell record = {};
record.mParent = location.mWorldspace;
record.mX = location.mX;
record.mY = location.mY;
return store.insert(record);
}
std::tuple<Cell, bool> createExteriorCell(ESM::ExteriorCellLocation location, ESMStore& store)
{
if (ESM::isEsm4Ext(location.mWorldspace))
{
if (store.get<ESM4::World>().search(location.mWorldspace) == nullptr)
throw std::runtime_error(
"Exterior ESM4 world is not found: " + location.mWorldspace.toDebugString());
const ESM4::Cell* cell = store.get<ESM4::Cell>().searchExterior(location);
bool created = cell == nullptr;
if (created)
cell = createEsm4Cell(location, store);
assert(cell != nullptr);
return { MWWorld::Cell(*cell), created };
}
const ESM::Cell* cell = store.get<ESM::Cell>().search(location.mX, location.mY);
bool created = cell == nullptr;
if (created)
cell = createEsmCell(location, store);
assert(cell != nullptr);
return { Cell(*cell), created };
}
std::optional<Cell> createCell(ESM::RefId id, const ESMStore& store)
{
if (const ESM4::Cell* cell = store.get<ESM4::Cell>().search(id))
return Cell(*cell);
if (const ESM::Cell* cell = store.get<ESM::Cell>().search(id))
return Cell(*cell);
return std::nullopt;
}
CellStore* getOrCreateExterior(const ESM::ExteriorCellLocation& location,
std::map<ESM::ExteriorCellLocation, MWWorld::CellStore*>& exteriors, ESMStore& store,
ESM::ReadersCache& readers, std::unordered_map<ESM::RefId, CellStore>& cells, bool triggerEvent)
{
if (const auto it = exteriors.find(location); it != exteriors.end())
{
assert(it->second != nullptr);
return it->second;
}
auto [cell, created] = createExteriorCell(location, store);
const ESM::RefId id = cell.getId();
CellStore* const cellStore = &emplaceCellStore(id, std::move(cell), store, readers, cells);
exteriors.emplace(location, cellStore);
if (created && triggerEvent)
MWBase::Environment::get().getLuaManager()->exteriorCreated(*cellStore);
return cellStore;
}
}
}
MWWorld::CellStore& MWWorld::WorldModel::getOrInsertCellStore(const ESM::Cell& cell)
{
const auto it = mCells.find(cell.mId);
if (it != mCells.end())
return it->second;
return insertCellStore(cell);
}
MWWorld::CellStore& MWWorld::WorldModel::insertCellStore(const ESM::Cell& cell)
{
CellStore& cellStore = emplaceCellStore(cell.mId, cell, mStore, mReaders, mCells);
if (cell.mData.mFlags & ESM::Cell::Interior)
mInteriors.emplace(cell.mName, &cellStore);
else
mExteriors.emplace(
ESM::ExteriorCellLocation(cell.getGridX(), cell.getGridY(), ESM::Cell::sDefaultWorldspaceId), &cellStore);
return cellStore;
}
void MWWorld::WorldModel::clear()
{
mPtrRegistry.clear();
mInteriors.clear();
mExteriors.clear();
mCells.clear();
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair(ESM::RefId(), (MWWorld::CellStore*)nullptr));
mIdCacheIndex = 0;
}
MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(const ESM::RefId& name, CellStore& cellStore)
{
Ptr ptr = cellStore.getPtr(name);
if (!ptr.isEmpty() && ptr.isInCell())
{
mIdCache[mIdCacheIndex].first = name;
mIdCache[mIdCacheIndex].second = &cellStore;
if (++mIdCacheIndex >= mIdCache.size())
mIdCacheIndex = 0;
}
return ptr;
}
void MWWorld::WorldModel::writeCell(ESM::ESMWriter& writer, CellStore& cell) const
{
if (cell.getState() != CellStore::State_Loaded)
cell.load();
ESM::CellState cellState;
cell.saveState(cellState);
writer.startRecord(ESM::REC_CSTA);
writer.writeCellId(cellState.mId);
cellState.save(writer);
cell.writeFog(writer);
cell.writeReferences(writer);
writer.endRecord(ESM::REC_CSTA);
}
MWWorld::WorldModel::WorldModel(MWWorld::ESMStore& store, ESM::ReadersCache& readers)
: mStore(store)
, mReaders(readers)
, mIdCache(Settings::cells().mPointersCacheSize, { ESM::RefId(), nullptr })
{
mDraftCell.mId = draftCellId;
}
namespace MWWorld
{
CellStore& WorldModel::getExterior(ESM::ExteriorCellLocation location, bool forceLoad) const
{
CellStore* cellStore = getOrCreateExterior(location, mExteriors, mStore, mReaders, mCells, true);
if (forceLoad && cellStore->getState() != CellStore::State_Loaded)
cellStore->load();
return *cellStore;
}
CellStore* WorldModel::findInterior(std::string_view name, bool forceLoad) const
{
const auto it = mInteriors.find(name);
CellStore* cellStore = nullptr;
if (it == mInteriors.end())
{
cellStore = emplaceInteriorCellStore(name, mStore, mReaders, mCells);
if (cellStore == nullptr)
return cellStore;
mInteriors.emplace(name, cellStore);
}
else
{
assert(it->second != nullptr);
cellStore = it->second;
}
if (forceLoad && cellStore->getState() != CellStore::State_Loaded)
cellStore->load();
return cellStore;
}
CellStore& WorldModel::getInterior(std::string_view name, bool forceLoad) const
{
CellStore* const cellStore = findInterior(name, forceLoad);
if (cellStore == nullptr)
throw std::runtime_error("Interior cell is not found: '" + std::string(name) + "'");
return *cellStore;
}
CellStore* WorldModel::findCell(ESM::RefId id, bool forceLoad) const
{
auto it = mCells.find(id);
if (it != mCells.end())
{
CellStore& cellStore = it->second;
if (forceLoad && cellStore.getState() != CellStore::State_Loaded)
cellStore.load();
return &cellStore;
}
if (id == draftCellId)
{
CellStore& cellStore = emplaceCellStore(id, Cell(mDraftCell), mStore, mReaders, mCells);
cellStore.load();
return &cellStore;
}
if (const auto* exteriorId = id.getIf<ESM::ESM3ExteriorCellRefId>())
return &getExterior(
ESM::ExteriorCellLocation(exteriorId->getX(), exteriorId->getY(), ESM::Cell::sDefaultWorldspaceId),
forceLoad);
std::optional<Cell> cell = createCell(id, mStore);
if (!cell.has_value())
return nullptr;
CellStore& cellStore = emplaceCellStore(id, std::move(*cell), mStore, mReaders, mCells);
if (cellStore.isExterior())
mExteriors.emplace(ESM::ExteriorCellLocation(cellStore.getCell()->getGridX(),
cellStore.getCell()->getGridY(), cellStore.getCell()->getWorldSpace()),
&cellStore);
else
mInteriors.emplace(cellStore.getCell()->getNameId(), &cellStore);
if (forceLoad && cellStore.getState() != CellStore::State_Loaded)
cellStore.load();
return &cellStore;
}
CellStore& WorldModel::getCell(ESM::RefId id, bool forceLoad) const
{
CellStore* const result = findCell(id, forceLoad);
if (result == nullptr)
throw std::runtime_error("Cell does not exist: " + id.toDebugString());
return *result;
}
CellStore& WorldModel::getDraftCell() const
{
return getCell(draftCellId);
}
CellStore* WorldModel::findCell(std::string_view name, bool forceLoad) const
{
if (CellStore* const cellStore = findInterior(name, forceLoad))
return cellStore;
// try named exteriors
const ESM::Cell* cell = mStore.get<ESM::Cell>().searchExtByName(name);
if (cell == nullptr)
{
// treat "Wilderness" like an empty string
static const std::string& defaultName
= mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString();
if (Misc::StringUtils::ciEqual(name, defaultName))
cell = mStore.get<ESM::Cell>().searchExtByName({});
}
if (cell == nullptr)
{
// now check for regions
const Store<ESM::Region>& regions = mStore.get<ESM::Region>();
const auto region = std::find_if(regions.begin(), regions.end(),
[&](const ESM::Region& v) { return Misc::StringUtils::ciEqual(name, v.mName); });
if (region != regions.end())
cell = mStore.get<ESM::Cell>().searchExtByRegion(region->mId);
}
if (cell != nullptr)
return &getExterior(
ESM::ExteriorCellLocation(cell->getGridX(), cell->getGridY(), ESM::Cell::sDefaultWorldspaceId),
forceLoad);
if (const ESM4::Cell* cell4 = mStore.get<ESM4::Cell>().searchCellName(name);
cell4 != nullptr && cell4->isExterior())
{
return &getExterior(cell4->getExteriorCellLocation(), forceLoad);
}
return nullptr;
}
CellStore& WorldModel::getCell(std::string_view name, bool forceLoad) const
{
CellStore* const result = findCell(name, forceLoad);
if (result == nullptr)
throw std::runtime_error(std::string("Can't find cell with name ") + std::string(name));
return *result;
}
}
MWWorld::Ptr MWWorld::WorldModel::getPtrByRefId(const ESM::RefId& name)
{
for (const auto& [cachedId, cellStore] : mIdCache)
{
if (cachedId != name || cellStore == nullptr)
continue;
Ptr ptr = cellStore->getPtr(name);
if (!ptr.isEmpty())
return ptr;
}
// Then check cells that are already listed
// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
// there is one at -22,16 and one at -2,-9, the latter should be used.
for (auto iter = mExteriors.rbegin(); iter != mExteriors.rend(); ++iter)
{
Ptr ptr = getPtrAndCache(name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
for (auto iter = mInteriors.begin(); iter != mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache(name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Now try the other cells
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
for (auto iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
if (mCells.contains(iter->mId))
continue;
Ptr ptr = getPtrAndCache(name, insertCellStore(*iter));
if (!ptr.isEmpty())
return ptr;
}
for (auto iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
if (mCells.contains(iter->mId))
continue;
Ptr ptr = getPtrAndCache(name, insertCellStore(*iter));
if (!ptr.isEmpty())
return ptr;
}
// giving up
return Ptr();
}
void MWWorld::WorldModel::getExteriorPtrs(const ESM::RefId& name, std::vector<MWWorld::Ptr>& out)
{
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore& cellStore = getOrInsertCellStore(*iter);
Ptr ptr = getPtrAndCache(name, cellStore);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
std::vector<MWWorld::Ptr> MWWorld::WorldModel::getAll(const ESM::RefId& id)
{
std::vector<Ptr> result;
for (auto& [cellId, cellStore] : mCells)
{
if (cellStore.getState() == CellStore::State_Unloaded)
cellStore.preload();
if (cellStore.getState() == CellStore::State_Preloaded)
{
if (!cellStore.hasId(id))
continue;
cellStore.load();
}
cellStore.forEach([&](const Ptr& ptr) {
if (ptr.getCellRef().getRefId() == id)
result.push_back(ptr);
return true;
});
}
return result;
}
int MWWorld::WorldModel::countSavedGameRecords() const
{
return std::count_if(mCells.begin(), mCells.end(), [](const auto& v) { return v.second.hasState(); });
}
void MWWorld::WorldModel::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
{
for (auto& [id, cellStore] : mCells)
if (cellStore.hasState())
{
writeCell(writer, cellStore);
progress.increaseProgress();
}
}
struct MWWorld::WorldModel::GetCellStoreCallback : public CellStore::GetCellStoreCallback
{
public:
GetCellStoreCallback(WorldModel& worldModel)
: mWorldModel(worldModel)
{
}
WorldModel& mWorldModel;
CellStore* getCellStore(const ESM::RefId& cellId) override
{
if (const auto* exteriorId = cellId.getIf<ESM::ESM3ExteriorCellRefId>())
{
ESM::ExteriorCellLocation location(exteriorId->getX(), exteriorId->getY(), ESM::Cell::sDefaultWorldspaceId);
return getOrCreateExterior(
location, mWorldModel.mExteriors, mWorldModel.mStore, mWorldModel.mReaders, mWorldModel.mCells, false);
}
return mWorldModel.findCell(cellId);
}
};
bool MWWorld::WorldModel::readRecord(ESM::ESMReader& reader, uint32_t type)
{
if (type == ESM::REC_CSTA)
{
ESM::CellState state;
state.mId = reader.getCellId();
GetCellStoreCallback callback(*this);
CellStore* const cellStore = callback.getCellStore(state.mId);
if (cellStore == nullptr)
{
Log(Debug::Warning) << "Dropping state for cell " << state.mId << " (cell no longer exists)";
reader.skipRecord();
return true;
}
state.load(reader);
cellStore->loadState(state);
if (state.mHasFogOfWar)
cellStore->readFog(reader);
if (cellStore->getState() != CellStore::State_Loaded)
cellStore->load();
cellStore->readReferences(reader, &callback);
return true;
}
return false;
}