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https://gitlab.com/OpenMW/openmw.git
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508 lines
16 KiB
C++
508 lines
16 KiB
C++
#include "worldmodel.hpp"
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#include <algorithm>
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#include <cassert>
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#include <optional>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/defs.hpp>
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#include <components/esm3/cellid.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/cellstate.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/loadregn.hpp>
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#include <components/esm4/loadwrld.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/values.hpp>
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#include "cellstore.hpp"
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#include "esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/luamanager.hpp"
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namespace MWWorld
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{
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namespace
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{
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const ESM::RefId draftCellId = ESM::RefId::index(ESM::REC_CSTA, 0);
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template <class T>
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CellStore& emplaceCellStore(ESM::RefId id, const T& cell, ESMStore& store, ESM::ReadersCache& readers,
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std::unordered_map<ESM::RefId, CellStore>& cells)
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{
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const auto [it, inserted] = cells.emplace(
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std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(Cell(cell), store, readers));
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assert(inserted);
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return it->second;
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}
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CellStore* emplaceInteriorCellStore(std::string_view name, ESMStore& store, ESM::ReadersCache& readers,
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std::unordered_map<ESM::RefId, CellStore>& cells)
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{
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if (const ESM::Cell* cell = store.get<ESM::Cell>().search(name))
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return &emplaceCellStore(cell->mId, *cell, store, readers, cells);
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if (const ESM4::Cell* cell = store.get<ESM4::Cell>().searchCellName(name);
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cell != nullptr && !cell->isExterior())
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{
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return &emplaceCellStore(cell->mId, *cell, store, readers, cells);
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}
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return nullptr;
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}
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const ESM::Cell* createEsmCell(ESM::ExteriorCellLocation location, ESMStore& store)
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{
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ESM::Cell record = {};
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record.mData.mFlags = ESM::Cell::HasWater;
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record.mData.mX = location.mX;
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record.mData.mY = location.mY;
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record.updateId();
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return store.insert(record);
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}
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const ESM4::Cell* createEsm4Cell(ESM::ExteriorCellLocation location, ESMStore& store)
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{
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ESM4::Cell record = {};
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record.mParent = location.mWorldspace;
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record.mX = location.mX;
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record.mY = location.mY;
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return store.insert(record);
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}
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std::tuple<Cell, bool> createExteriorCell(ESM::ExteriorCellLocation location, ESMStore& store)
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{
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if (ESM::isEsm4Ext(location.mWorldspace))
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{
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if (store.get<ESM4::World>().search(location.mWorldspace) == nullptr)
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throw std::runtime_error(
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"Exterior ESM4 world is not found: " + location.mWorldspace.toDebugString());
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const ESM4::Cell* cell = store.get<ESM4::Cell>().searchExterior(location);
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bool created = cell == nullptr;
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if (created)
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cell = createEsm4Cell(location, store);
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assert(cell != nullptr);
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return { MWWorld::Cell(*cell), created };
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}
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const ESM::Cell* cell = store.get<ESM::Cell>().search(location.mX, location.mY);
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bool created = cell == nullptr;
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if (created)
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cell = createEsmCell(location, store);
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assert(cell != nullptr);
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return { Cell(*cell), created };
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}
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std::optional<Cell> createCell(ESM::RefId id, const ESMStore& store)
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{
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if (const ESM4::Cell* cell = store.get<ESM4::Cell>().search(id))
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return Cell(*cell);
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if (const ESM::Cell* cell = store.get<ESM::Cell>().search(id))
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return Cell(*cell);
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return std::nullopt;
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}
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CellStore* getOrCreateExterior(const ESM::ExteriorCellLocation& location,
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std::map<ESM::ExteriorCellLocation, MWWorld::CellStore*>& exteriors, ESMStore& store,
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ESM::ReadersCache& readers, std::unordered_map<ESM::RefId, CellStore>& cells, bool triggerEvent)
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{
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if (const auto it = exteriors.find(location); it != exteriors.end())
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{
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assert(it->second != nullptr);
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return it->second;
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}
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auto [cell, created] = createExteriorCell(location, store);
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const ESM::RefId id = cell.getId();
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CellStore* const cellStore = &emplaceCellStore(id, std::move(cell), store, readers, cells);
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exteriors.emplace(location, cellStore);
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if (created && triggerEvent)
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MWBase::Environment::get().getLuaManager()->exteriorCreated(*cellStore);
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return cellStore;
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}
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}
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}
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MWWorld::CellStore& MWWorld::WorldModel::getOrInsertCellStore(const ESM::Cell& cell)
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{
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const auto it = mCells.find(cell.mId);
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if (it != mCells.end())
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return it->second;
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return insertCellStore(cell);
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}
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MWWorld::CellStore& MWWorld::WorldModel::insertCellStore(const ESM::Cell& cell)
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{
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CellStore& cellStore = emplaceCellStore(cell.mId, cell, mStore, mReaders, mCells);
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if (cell.mData.mFlags & ESM::Cell::Interior)
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mInteriors.emplace(cell.mName, &cellStore);
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else
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mExteriors.emplace(
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ESM::ExteriorCellLocation(cell.getGridX(), cell.getGridY(), ESM::Cell::sDefaultWorldspaceId), &cellStore);
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return cellStore;
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}
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void MWWorld::WorldModel::clear()
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{
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mPtrRegistry.clear();
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mInteriors.clear();
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mExteriors.clear();
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mCells.clear();
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std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair(ESM::RefId(), (MWWorld::CellStore*)nullptr));
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mIdCacheIndex = 0;
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(const ESM::RefId& name, CellStore& cellStore)
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{
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Ptr ptr = cellStore.getPtr(name);
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if (!ptr.isEmpty() && ptr.isInCell())
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{
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mIdCache[mIdCacheIndex].first = name;
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mIdCache[mIdCacheIndex].second = &cellStore;
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if (++mIdCacheIndex >= mIdCache.size())
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mIdCacheIndex = 0;
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}
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return ptr;
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}
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void MWWorld::WorldModel::writeCell(ESM::ESMWriter& writer, CellStore& cell) const
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{
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if (cell.getState() != CellStore::State_Loaded)
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cell.load();
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ESM::CellState cellState;
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cell.saveState(cellState);
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writer.startRecord(ESM::REC_CSTA);
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writer.writeCellId(cellState.mId);
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cellState.save(writer);
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cell.writeFog(writer);
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cell.writeReferences(writer);
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writer.endRecord(ESM::REC_CSTA);
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}
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MWWorld::WorldModel::WorldModel(MWWorld::ESMStore& store, ESM::ReadersCache& readers)
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: mStore(store)
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, mReaders(readers)
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, mIdCache(Settings::cells().mPointersCacheSize, { ESM::RefId(), nullptr })
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{
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mDraftCell.mId = draftCellId;
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}
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namespace MWWorld
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{
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CellStore& WorldModel::getExterior(ESM::ExteriorCellLocation location, bool forceLoad) const
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{
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CellStore* cellStore = getOrCreateExterior(location, mExteriors, mStore, mReaders, mCells, true);
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if (forceLoad && cellStore->getState() != CellStore::State_Loaded)
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cellStore->load();
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return *cellStore;
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}
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CellStore* WorldModel::findInterior(std::string_view name, bool forceLoad) const
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{
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const auto it = mInteriors.find(name);
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CellStore* cellStore = nullptr;
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if (it == mInteriors.end())
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{
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cellStore = emplaceInteriorCellStore(name, mStore, mReaders, mCells);
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if (cellStore == nullptr)
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return cellStore;
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mInteriors.emplace(name, cellStore);
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}
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else
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{
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assert(it->second != nullptr);
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cellStore = it->second;
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}
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if (forceLoad && cellStore->getState() != CellStore::State_Loaded)
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cellStore->load();
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return cellStore;
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}
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CellStore& WorldModel::getInterior(std::string_view name, bool forceLoad) const
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{
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CellStore* const cellStore = findInterior(name, forceLoad);
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if (cellStore == nullptr)
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throw std::runtime_error("Interior cell is not found: '" + std::string(name) + "'");
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return *cellStore;
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}
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CellStore* WorldModel::findCell(ESM::RefId id, bool forceLoad) const
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{
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auto it = mCells.find(id);
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if (it != mCells.end())
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{
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CellStore& cellStore = it->second;
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if (forceLoad && cellStore.getState() != CellStore::State_Loaded)
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cellStore.load();
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return &cellStore;
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}
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if (id == draftCellId)
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{
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CellStore& cellStore = emplaceCellStore(id, Cell(mDraftCell), mStore, mReaders, mCells);
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cellStore.load();
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return &cellStore;
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}
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if (const auto* exteriorId = id.getIf<ESM::ESM3ExteriorCellRefId>())
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return &getExterior(
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ESM::ExteriorCellLocation(exteriorId->getX(), exteriorId->getY(), ESM::Cell::sDefaultWorldspaceId),
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forceLoad);
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std::optional<Cell> cell = createCell(id, mStore);
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if (!cell.has_value())
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return nullptr;
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CellStore& cellStore = emplaceCellStore(id, std::move(*cell), mStore, mReaders, mCells);
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if (cellStore.isExterior())
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mExteriors.emplace(ESM::ExteriorCellLocation(cellStore.getCell()->getGridX(),
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cellStore.getCell()->getGridY(), cellStore.getCell()->getWorldSpace()),
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&cellStore);
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else
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mInteriors.emplace(cellStore.getCell()->getNameId(), &cellStore);
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if (forceLoad && cellStore.getState() != CellStore::State_Loaded)
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cellStore.load();
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return &cellStore;
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}
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CellStore& WorldModel::getCell(ESM::RefId id, bool forceLoad) const
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{
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CellStore* const result = findCell(id, forceLoad);
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if (result == nullptr)
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throw std::runtime_error("Cell does not exist: " + id.toDebugString());
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return *result;
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}
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CellStore& WorldModel::getDraftCell() const
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{
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return getCell(draftCellId);
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}
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CellStore* WorldModel::findCell(std::string_view name, bool forceLoad) const
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{
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if (CellStore* const cellStore = findInterior(name, forceLoad))
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return cellStore;
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// try named exteriors
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const ESM::Cell* cell = mStore.get<ESM::Cell>().searchExtByName(name);
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if (cell == nullptr)
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{
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// treat "Wilderness" like an empty string
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static const std::string& defaultName
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= mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString();
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if (Misc::StringUtils::ciEqual(name, defaultName))
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cell = mStore.get<ESM::Cell>().searchExtByName({});
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}
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if (cell == nullptr)
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{
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// now check for regions
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const Store<ESM::Region>& regions = mStore.get<ESM::Region>();
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const auto region = std::find_if(regions.begin(), regions.end(),
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[&](const ESM::Region& v) { return Misc::StringUtils::ciEqual(name, v.mName); });
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if (region != regions.end())
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cell = mStore.get<ESM::Cell>().searchExtByRegion(region->mId);
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}
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if (cell != nullptr)
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return &getExterior(
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ESM::ExteriorCellLocation(cell->getGridX(), cell->getGridY(), ESM::Cell::sDefaultWorldspaceId),
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forceLoad);
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if (const ESM4::Cell* cell4 = mStore.get<ESM4::Cell>().searchCellName(name);
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cell4 != nullptr && cell4->isExterior())
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{
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return &getExterior(cell4->getExteriorCellLocation(), forceLoad);
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}
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return nullptr;
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}
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CellStore& WorldModel::getCell(std::string_view name, bool forceLoad) const
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{
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CellStore* const result = findCell(name, forceLoad);
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if (result == nullptr)
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throw std::runtime_error(std::string("Can't find cell with name ") + std::string(name));
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return *result;
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}
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtrByRefId(const ESM::RefId& name)
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{
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for (const auto& [cachedId, cellStore] : mIdCache)
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{
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if (cachedId != name || cellStore == nullptr)
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continue;
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Ptr ptr = cellStore->getPtr(name);
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if (!ptr.isEmpty())
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return ptr;
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}
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// Then check cells that are already listed
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// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
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// there is one at -22,16 and one at -2,-9, the latter should be used.
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for (auto iter = mExteriors.rbegin(); iter != mExteriors.rend(); ++iter)
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{
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Ptr ptr = getPtrAndCache(name, *iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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for (auto iter = mInteriors.begin(); iter != mInteriors.end(); ++iter)
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{
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Ptr ptr = getPtrAndCache(name, *iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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// Now try the other cells
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const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
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for (auto iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
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{
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if (mCells.contains(iter->mId))
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continue;
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Ptr ptr = getPtrAndCache(name, insertCellStore(*iter));
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if (!ptr.isEmpty())
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return ptr;
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}
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for (auto iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
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{
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if (mCells.contains(iter->mId))
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continue;
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Ptr ptr = getPtrAndCache(name, insertCellStore(*iter));
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if (!ptr.isEmpty())
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return ptr;
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}
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// giving up
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return Ptr();
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}
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void MWWorld::WorldModel::getExteriorPtrs(const ESM::RefId& name, std::vector<MWWorld::Ptr>& out)
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{
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const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
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for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
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{
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CellStore& cellStore = getOrInsertCellStore(*iter);
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Ptr ptr = getPtrAndCache(name, cellStore);
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if (!ptr.isEmpty())
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out.push_back(ptr);
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}
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}
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std::vector<MWWorld::Ptr> MWWorld::WorldModel::getAll(const ESM::RefId& id)
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{
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std::vector<Ptr> result;
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for (auto& [cellId, cellStore] : mCells)
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{
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if (cellStore.getState() == CellStore::State_Unloaded)
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cellStore.preload();
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if (cellStore.getState() == CellStore::State_Preloaded)
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{
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if (!cellStore.hasId(id))
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continue;
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cellStore.load();
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}
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cellStore.forEach([&](const Ptr& ptr) {
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if (ptr.getCellRef().getRefId() == id)
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result.push_back(ptr);
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return true;
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});
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}
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return result;
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}
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int MWWorld::WorldModel::countSavedGameRecords() const
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{
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return std::count_if(mCells.begin(), mCells.end(), [](const auto& v) { return v.second.hasState(); });
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}
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void MWWorld::WorldModel::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
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{
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for (auto& [id, cellStore] : mCells)
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if (cellStore.hasState())
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{
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writeCell(writer, cellStore);
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progress.increaseProgress();
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}
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}
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struct MWWorld::WorldModel::GetCellStoreCallback : public CellStore::GetCellStoreCallback
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{
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public:
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GetCellStoreCallback(WorldModel& worldModel)
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: mWorldModel(worldModel)
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{
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}
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WorldModel& mWorldModel;
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CellStore* getCellStore(const ESM::RefId& cellId) override
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{
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if (const auto* exteriorId = cellId.getIf<ESM::ESM3ExteriorCellRefId>())
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{
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ESM::ExteriorCellLocation location(exteriorId->getX(), exteriorId->getY(), ESM::Cell::sDefaultWorldspaceId);
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return getOrCreateExterior(
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location, mWorldModel.mExteriors, mWorldModel.mStore, mWorldModel.mReaders, mWorldModel.mCells, false);
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}
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return mWorldModel.findCell(cellId);
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}
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};
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bool MWWorld::WorldModel::readRecord(ESM::ESMReader& reader, uint32_t type)
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{
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if (type == ESM::REC_CSTA)
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{
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ESM::CellState state;
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state.mId = reader.getCellId();
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GetCellStoreCallback callback(*this);
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CellStore* const cellStore = callback.getCellStore(state.mId);
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if (cellStore == nullptr)
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{
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Log(Debug::Warning) << "Dropping state for cell " << state.mId << " (cell no longer exists)";
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reader.skipRecord();
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return true;
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}
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state.load(reader);
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cellStore->loadState(state);
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if (state.mHasFogOfWar)
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cellStore->readFog(reader);
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if (cellStore->getState() != CellStore::State_Loaded)
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cellStore->load();
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cellStore->readReferences(reader, &callback);
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return true;
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}
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return false;
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}
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