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actor.cpp
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Set paged refs' base node to null (#6335)
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2024-01-02 02:31:47 +03:00 |
actor.hpp
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In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
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2023-03-16 22:07:26 +01:00 |
actorconvexcallback.cpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
actorconvexcallback.hpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
closestnotmerayresultcallback.cpp
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
closestnotmerayresultcallback.hpp
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
collisiontype.hpp
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constants.hpp
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contacttestresultcallback.cpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
contacttestresultcallback.hpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
contacttestwrapper.cpp
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contacttestwrapper.h
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hasspherecollisioncallback.hpp
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heightfield.cpp
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heightfield.hpp
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movementsolver.cpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
movementsolver.hpp
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mtphysics.cpp
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Modify PhysicsTaskScheduler::mCollisionObjects under lock
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2024-04-26 16:17:40 +02:00 |
mtphysics.hpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
object.cpp
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Base GetColliding script functions on collisions detected by the movement solver
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2024-01-20 16:50:51 +01:00 |
object.hpp
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Base GetColliding script functions on collisions detected by the movement solver
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2024-01-20 16:50:51 +01:00 |
physicssystem.cpp
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
physicssystem.hpp
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Add missing includes
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2024-05-10 23:27:21 +02:00 |
projectile.cpp
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projectile.hpp
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projectileconvexcallback.cpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
projectileconvexcallback.hpp
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Cleanup physics callbacks
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2024-02-07 22:04:34 +01:00 |
ptrholder.hpp
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Revert "Merge branch 'skating-olympics' into 'master'"
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2023-12-27 19:11:49 +00:00 |
raycasting.hpp
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
stepper.cpp
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stepper.hpp
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trace.cpp
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trace.h
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