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OpenMW/apps/openmw/mwworld/cells.cpp
elsid 3affe9913f
Limit the number of simultaneously open not actively used content files
Use LRU cache for ESMReaders. When cache capacity is reached close least
recently used ESMReader. Remember the file name if a reader was open. Once the
reader requested again open the file if there is stored name for it. Put
released ESMReader to the back of the free items list. Close ESMReader's from
the front of the free items list.

Cached item can be used only by one client at the same time. If the same item is
requested twice exception is thrown. This should never happen in practice. If
this happens need to fix the client logic.

It's allowed to go over the capacity limit when requesting different readers.
Ideally this should never happen but there will be system error anyway
signalizing about too many open files. Need to fix client logic in this case.

All places that were using a vector of ESMReaders now using the cache. Cache is
local for each use case and there is no need for a thread safety.
2022-06-03 01:29:03 +02:00

480 lines
13 KiB
C++

#include "cells.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm/defs.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/cellref.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "esmstore.hpp"
#include "containerstore.hpp"
#include "cellstore.hpp"
namespace
{
template<class Visitor, class Key>
bool forEachInStore(const std::string& id, Visitor&& visitor, std::map<Key, MWWorld::CellStore>& cellStore)
{
for(auto& cell : cellStore)
{
if(cell.second.getState() == MWWorld::CellStore::State_Unloaded)
cell.second.preload();
if(cell.second.getState() == MWWorld::CellStore::State_Preloaded)
{
if(cell.second.hasId(id))
{
cell.second.load();
}
else
continue;
}
bool cont = cell.second.forEach([&] (MWWorld::Ptr ptr)
{
if (ptr.getCellRef().getRefId() == id)
{
return visitor(ptr);
}
return true;
});
if(!cont)
return false;
}
return true;
}
struct PtrCollector
{
std::vector<MWWorld::Ptr> mPtrs;
bool operator()(MWWorld::Ptr ptr)
{
mPtrs.emplace_back(ptr);
return true;
}
};
}
MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
{
if (cell->mData.mFlags & ESM::Cell::Interior)
{
std::string lowerName(Misc::StringUtils::lowerCase(cell->mName));
std::map<std::string, CellStore>::iterator result = mInteriors.find (lowerName);
if (result==mInteriors.end())
result = mInteriors.emplace(std::move(lowerName), CellStore(cell, mStore, mReaders)).first;
return &result->second;
}
else
{
std::map<std::pair<int, int>, CellStore>::iterator result =
mExteriors.find (std::make_pair (cell->getGridX(), cell->getGridY()));
if (result==mExteriors.end())
result = mExteriors.emplace(std::make_pair(cell->getGridX(), cell->getGridY()),
CellStore(cell, mStore, mReaders)).first;
return &result->second;
}
}
void MWWorld::Cells::clear()
{
mInteriors.clear();
mExteriors.clear();
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::CellStore*)nullptr));
mIdCacheIndex = 0;
}
MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, CellStore& cellStore)
{
Ptr ptr = getPtr (name, cellStore);
if (!ptr.isEmpty() && ptr.isInCell())
{
mIdCache[mIdCacheIndex].first = name;
mIdCache[mIdCacheIndex].second = &cellStore;
if (++mIdCacheIndex>=mIdCache.size())
mIdCacheIndex = 0;
}
return ptr;
}
void MWWorld::Cells::writeCell (ESM::ESMWriter& writer, CellStore& cell) const
{
if (cell.getState()!=CellStore::State_Loaded)
cell.load ();
ESM::CellState cellState;
cell.saveState (cellState);
writer.startRecord (ESM::REC_CSTA);
cellState.mId.save (writer);
cellState.save (writer);
cell.writeFog(writer);
cell.writeReferences (writer);
writer.endRecord (ESM::REC_CSTA);
}
MWWorld::Cells::Cells (const MWWorld::ESMStore& store, ESM::ReadersCache& readers)
: mStore(store)
, mReaders(readers)
, mIdCacheIndex(0)
{
int cacheSize = std::clamp(Settings::Manager::getInt("pointers cache size", "Cells"), 40, 1000);
mIdCache = IdCache(cacheSize, std::pair<std::string, CellStore *> ("", (CellStore*)nullptr));
}
MWWorld::CellStore *MWWorld::Cells::getExterior (int x, int y)
{
std::map<std::pair<int, int>, CellStore>::iterator result =
mExteriors.find (std::make_pair (x, y));
if (result==mExteriors.end())
{
const ESM::Cell *cell = mStore.get<ESM::Cell>().search(x, y);
if (!cell)
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mCellId.mWorldspace = ESM::CellId::sDefaultWorldspace;
record.mCellId.mPaged = true;
record.mCellId.mIndex.mX = x;
record.mCellId.mIndex.mY = y;
record.mData.mFlags = ESM::Cell::HasWater;
record.mData.mX = x;
record.mData.mY = y;
record.mWater = 0;
record.mMapColor = 0;
cell = MWBase::Environment::get().getWorld()->createRecord (record);
}
result = mExteriors.emplace(std::make_pair(x, y), CellStore(cell, mStore, mReaders)).first;
}
if (result->second.getState()!=CellStore::State_Loaded)
{
result->second.load ();
}
return &result->second;
}
MWWorld::CellStore *MWWorld::Cells::getInterior (const std::string& name)
{
std::string lowerName = Misc::StringUtils::lowerCase(name);
std::map<std::string, CellStore>::iterator result = mInteriors.find (lowerName);
if (result==mInteriors.end())
{
const ESM::Cell *cell = mStore.get<ESM::Cell>().find(lowerName);
result = mInteriors.emplace(std::move(lowerName), CellStore(cell, mStore, mReaders)).first;
}
if (result->second.getState()!=CellStore::State_Loaded)
{
result->second.load ();
}
return &result->second;
}
void MWWorld::Cells::rest (double hours)
{
for (auto &interior : mInteriors)
{
interior.second.rest(hours);
}
for (auto &exterior : mExteriors)
{
exterior.second.rest(hours);
}
}
void MWWorld::Cells::recharge (float duration)
{
for (auto &interior : mInteriors)
{
interior.second.recharge(duration);
}
for (auto &exterior : mExteriors)
{
exterior.second.recharge(duration);
}
}
MWWorld::CellStore *MWWorld::Cells::getCell (const ESM::CellId& id)
{
if (id.mPaged)
return getExterior (id.mIndex.mX, id.mIndex.mY);
return getInterior (id.mWorldspace);
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, CellStore& cell,
bool searchInContainers)
{
if (cell.getState()==CellStore::State_Unloaded)
cell.preload ();
if (cell.getState()==CellStore::State_Preloaded)
{
if (cell.hasId (name))
{
cell.load ();
}
else
return Ptr();
}
Ptr ptr = cell.search (name);
if (!ptr.isEmpty() && MWWorld::CellStore::isAccessible(ptr.getRefData(), ptr.getCellRef()))
return ptr;
if (searchInContainers)
return cell.searchInContainer (name);
return Ptr();
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name)
{
// First check the cache
for (IdCache::iterator iter (mIdCache.begin()); iter!=mIdCache.end(); ++iter)
if (iter->first==name && iter->second)
{
Ptr ptr = getPtr (name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Then check cells that are already listed
// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
// there is one at -22,16 and one at -2,-9, the latter should be used.
for (std::map<std::pair<int, int>, CellStore>::reverse_iterator iter = mExteriors.rbegin();
iter!=mExteriors.rend(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
for (std::map<std::string, CellStore>::iterator iter = mInteriors.begin();
iter!=mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Now try the other cells
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator iter;
for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
// giving up
return Ptr();
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& id, const ESM::RefNum& refNum)
{
for (auto& pair : mInteriors)
{
Ptr ptr = getPtr(pair.second, id, refNum);
if (!ptr.isEmpty())
return ptr;
}
for (auto& pair : mExteriors)
{
Ptr ptr = getPtr(pair.second, id, refNum);
if (!ptr.isEmpty())
return ptr;
}
return Ptr();
}
MWWorld::Ptr MWWorld::Cells::getPtr(CellStore& cellStore, const std::string& id, const ESM::RefNum& refNum)
{
if (cellStore.getState() == CellStore::State_Unloaded)
cellStore.preload();
if (cellStore.getState() == CellStore::State_Preloaded)
{
if (cellStore.hasId(id))
cellStore.load();
else
return Ptr();
}
return cellStore.searchViaRefNum(refNum);
}
void MWWorld::Cells::getExteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out)
{
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
void MWWorld::Cells::getInteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out)
{
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
std::vector<MWWorld::Ptr> MWWorld::Cells::getAll(const std::string& id)
{
PtrCollector visitor;
if(forEachInStore(id, visitor, mInteriors))
forEachInStore(id, visitor, mExteriors);
return visitor.mPtrs;
}
int MWWorld::Cells::countSavedGameRecords() const
{
int count = 0;
for (std::map<std::string, CellStore>::const_iterator iter (mInteriors.begin());
iter!=mInteriors.end(); ++iter)
if (iter->second.hasState())
++count;
for (std::map<std::pair<int, int>, CellStore>::const_iterator iter (mExteriors.begin());
iter!=mExteriors.end(); ++iter)
if (iter->second.hasState())
++count;
return count;
}
void MWWorld::Cells::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
{
for (std::map<std::pair<int, int>, CellStore>::iterator iter (mExteriors.begin());
iter!=mExteriors.end(); ++iter)
if (iter->second.hasState())
{
writeCell (writer, iter->second);
progress.increaseProgress();
}
for (std::map<std::string, CellStore>::iterator iter (mInteriors.begin());
iter!=mInteriors.end(); ++iter)
if (iter->second.hasState())
{
writeCell (writer, iter->second);
progress.increaseProgress();
}
}
struct GetCellStoreCallback : public MWWorld::CellStore::GetCellStoreCallback
{
public:
GetCellStoreCallback(MWWorld::Cells& cells)
: mCells(cells)
{
}
MWWorld::Cells& mCells;
MWWorld::CellStore* getCellStore(const ESM::CellId& cellId) override
{
try
{
return mCells.getCell(cellId);
}
catch (...)
{
return nullptr;
}
}
};
bool MWWorld::Cells::readRecord (ESM::ESMReader& reader, uint32_t type,
const std::map<int, int>& contentFileMap)
{
if (type==ESM::REC_CSTA)
{
ESM::CellState state;
state.mId.load (reader);
CellStore *cellStore = nullptr;
try
{
cellStore = getCell (state.mId);
}
catch (...)
{
// silently drop cells that don't exist anymore
Log(Debug::Warning) << "Warning: Dropping state for cell " << state.mId.mWorldspace << " (cell no longer exists)";
reader.skipRecord();
return true;
}
state.load (reader);
cellStore->loadState (state);
if (state.mHasFogOfWar)
cellStore->readFog(reader);
if (cellStore->getState()!=CellStore::State_Loaded)
cellStore->load ();
GetCellStoreCallback callback(*this);
cellStore->readReferences (reader, contentFileMap, &callback);
return true;
}
return false;
}