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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/apps/openmw/mwrender
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp Support keyframe controllers for bones that aren't in the skeleton base 2014-01-31 05:06:34 +01:00
animation.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
camera.cpp Merge remote-tracking branch 'scrawl/master' 2014-01-11 11:43:12 +01:00
camera.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
cell.hpp
characterpreview.cpp Bug #1147: Fix the inventory preview pose used for ranged weapons 2014-01-31 05:06:35 +01:00
characterpreview.hpp
creatureanimation.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
creatureanimation.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
debugging.cpp
debugging.hpp
effectmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
effectmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
globalmap.cpp Save/load global map 2014-01-25 19:06:14 +01:00
globalmap.hpp Save/load global map 2014-01-25 19:06:14 +01:00
localmap.cpp
localmap.hpp
npcanimation.cpp Renamed AnimationValue to AnimationTime 2014-01-17 10:55:46 +01:00
npcanimation.hpp Renamed AnimationValue to AnimationTime 2014-01-17 10:55:46 +01:00
objects.cpp
objects.hpp
occlusionquery.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
renderingmanager.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp
videoplayer.hpp
water.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
water.hpp