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157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
#ifndef MGUI_CONTAINER_H
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#define MGUI_CONTAINER_H
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#include "../mwworld/esmstore.hpp"
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#include "windowbase.hpp"
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#include "referenceinterface.hpp"
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#include "../mwclass/container.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/containerstore.hpp"
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namespace MWWorld
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{
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class Environment;
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}
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namespace MyGUI
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{
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class Gui;
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class Widget;
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}
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namespace MWGui
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{
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class WindowManager;
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class ContainerWindow;
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class ContainerBase;
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}
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namespace MWGui
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{
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class DragAndDrop
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{
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public:
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bool mIsOnDragAndDrop;
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MyGUI::Widget* mDraggedWidget;
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MyGUI::Widget* mDragAndDropWidget;
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ContainerBase* mDraggedFrom;
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int mDraggedCount;
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};
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class ContainerBase : public ReferenceInterface
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{
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public:
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ContainerBase(DragAndDrop* dragAndDrop);
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virtual ~ContainerBase();
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// basic types (inclusive)
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static const int Filter_All = (1<<0);
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static const int Filter_Weapon = (1<<1);
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static const int Filter_Apparel = (1<<2);
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static const int Filter_Ingredients = (1<<3);
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static const int Filter_Misc = (1<<4);
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// special filtering (exclusive)
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static const int Filter_Magic = (1<<5);
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static const int Filter_NoMagic = (1<<6);
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static const int Filter_ChargedSoulstones = (1<<7);
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enum ItemState
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{
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ItemState_Normal = 0x01,
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ItemState_Equipped = 0x02,
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ItemState_Barter = 0x03
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};
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void setWidgets(MyGUI::Widget* containerWidget, MyGUI::ScrollView* itemView); ///< only call once
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void addBarteredItem(MWWorld::Ptr item, int count);
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void addItem(MWWorld::Ptr item, int count);
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void transferBoughtItems(); ///< transfer bought items into the inventory
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void returnBoughtItems(MWWorld::ContainerStore& store); ///< return bought items into the specified ContainerStore
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MWWorld::ContainerStore& getContainerStore();
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MWWorld::ContainerStore& getBoughtItems() { return mBoughtItems; }
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void openContainer(MWWorld::Ptr container);
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void setFilter(int filter); ///< set category filter
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void drawItems();
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/// fired when an item was moved by drag&drop. \n
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/// if it was removed from this container, count will be negative.
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virtual void notifyItemDragged(MWWorld::Ptr item, int count) {}
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protected:
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bool mDisplayEquippedItems;
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bool mHighlightEquippedItems;
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MyGUI::ScrollView* mItemView;
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MyGUI::Widget* mContainerWidget;
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MyGUI::Widget* mSelectedItem;
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DragAndDrop* mDragAndDrop;
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int mFilter;
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// bought items are put in a separate ContainerStore so that they don't stack with other (not bought) items.
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MWWorld::ContainerStore mBoughtItems;
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void onSelectedItem(MyGUI::Widget* _sender);
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void onContainerClicked(MyGUI::Widget* _sender);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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/// start dragging an item (drag & drop)
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void startDragItem(MyGUI::Widget* _sender, int count);
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/// sell an item from this container
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void sellItem(MyGUI::Widget* _sender, int count);
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/// sell an item from this container, that was previously just bought
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void sellAlreadyBoughtItem(MyGUI::Widget* _sender, int count);
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std::string getCountString(const int count);
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virtual bool isTradeWindow() { return false; }
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virtual bool isInventory() { return false; }
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virtual std::vector<MWWorld::Ptr> getEquippedItems();
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virtual void _unequipItem(MWWorld::Ptr item) { ; }
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virtual bool isTrading() { return false; }
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virtual void onSelectedItemImpl(MWWorld::Ptr item) { ; }
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virtual std::vector<MWWorld::Ptr> itemsToIgnore() { return std::vector<MWWorld::Ptr>(); }
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virtual void notifyContentChanged() { ; }
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};
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class ContainerWindow : public ContainerBase, public WindowBase
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{
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public:
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ContainerWindow(DragAndDrop* dragAndDrop);
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virtual ~ContainerWindow();
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void open(MWWorld::Ptr container, bool loot=false);
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protected:
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MyGUI::Button* mDisposeCorpseButton;
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MyGUI::Button* mTakeButton;
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MyGUI::Button* mCloseButton;
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void onWindowResize(MyGUI::Window* window);
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void onCloseButtonClicked(MyGUI::Widget* _sender);
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void onTakeAllButtonClicked(MyGUI::Widget* _sender);
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void onDisposeCorpseButtonClicked(MyGUI::Widget* sender);
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virtual void onReferenceUnavailable();
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};
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}
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#endif // CONTAINER_H
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