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OpenMW/apps/openmw/mwlua/stats.hpp

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C++

#ifndef MWLUA_STATS_H
#define MWLUA_STATS_H
#include <sol/forward.hpp>
namespace MWLua
{
struct Context;
void addActorStatsBindings(sol::table& actor, const Context& context);
void addNpcStatsBindings(sol::table& npc, const Context& context);
sol::table initCoreStatsBindings(const Context& context);
}
#endif