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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#ifndef MWLUA_LUABINDINGS_H
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#define MWLUA_LUABINDINGS_H
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#include <components/lua/scriptscontainer.hpp>
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#include <components/lua/storage.hpp>
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#include "context.hpp"
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namespace MWWorld
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{
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class CellStore;
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}
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namespace MWLua
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{
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sol::table initCorePackage(const Context&);
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sol::table initWorldPackage(const Context&);
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sol::table initPostprocessingPackage(const Context&);
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sol::table initGlobalStoragePackage(const Context&, LuaUtil::LuaStorage* globalStorage);
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sol::table initLocalStoragePackage(const Context&, LuaUtil::LuaStorage* globalStorage);
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sol::table initPlayerStoragePackage(
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const Context&, LuaUtil::LuaStorage* globalStorage, LuaUtil::LuaStorage* playerStorage);
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// Implemented in nearbybindings.cpp
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sol::table initNearbyPackage(const Context&);
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// Implemented in objectbindings.cpp
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void initObjectBindingsForLocalScripts(const Context&);
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void initObjectBindingsForGlobalScripts(const Context&);
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// Implemented in cellbindings.cpp
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void initCellBindingsForLocalScripts(const Context&);
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void initCellBindingsForGlobalScripts(const Context&);
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// Implemented in camerabindings.cpp
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sol::table initCameraPackage(const Context&);
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// Implemented in uibindings.cpp
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sol::table initUserInterfacePackage(const Context&);
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// Implemented in inputbindings.cpp
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sol::table initInputPackage(const Context&);
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// openmw.self package is implemented in localscripts.cpp
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}
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#endif // MWLUA_LUABINDINGS_H
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