mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-07 12:54:00 +00:00
5e3e01cac0
The same Windows functionality as scaling user interface elements, confuses fullscreen games unless they set a particular of metadata to indicate that they perform the scaling by themselves. What happened was treating 2160p as 1440p despite the former being chosen. The same occured with other game title prior to introducing the metadata bits. Fortunately with CMake there's no need to invoke the mt.exe "manifest tool" manually. Note that the setting of "per-monitor DPI aware" still leaves openmw confused, hence the choice of global-DPI-aware.
225 lines
7.5 KiB
CMake
225 lines
7.5 KiB
CMake
# local files
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set(GAME
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main.cpp
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engine.cpp
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${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
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${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
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)
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if (ANDROID)
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set(GAME ${GAME} android_commandLine.cpp)
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set(GAME ${GAME} android_main.c)
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endif()
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set(GAME_HEADER
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engine.hpp
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)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
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creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
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bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
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renderbin actoranimation landmanager navmesh actorspaths
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)
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add_openmw_dir (mwinput
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inputmanagerimp
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)
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add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
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mapwindow windowpinnablebase tooltips scrollwindow bookwindow
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
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merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation
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)
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add_openmw_dir (mwdialogue
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dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
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)
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add_openmw_dir (mwscript
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locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
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)
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add_openmw_dir (mwsound
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soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
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loudness movieaudiofactory alext efx efx-presets
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)
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add_openmw_dir (mwworld
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refdata worldimp scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellvisitors failedaction
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cells localscripts customdata inventorystore ptr actionopen actionread
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader actiontrap cellreflist cellref physicssystem weather projectilemanager
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cellpreloader
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)
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add_openmw_dir (mwphysics
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physicssystem trace collisiontype actor convert object heightfield
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)
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
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)
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add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actorutil
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drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
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aicast aiescort aiface aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
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disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
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character actors objects aistate coordinateconverter trading weaponpriority spellpriority
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)
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add_openmw_dir (mwstate
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statemanagerimp charactermanager character quicksavemanager
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)
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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inputmanager windowmanager statemanager
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)
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# Main executable
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if (NOT ANDROID)
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openmw_add_executable(openmw
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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else ()
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add_library(openmw
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SHARED
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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)
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endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(
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${FFmpeg_INCLUDE_DIRS}
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)
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target_link_libraries(openmw
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${OSG_LIBRARIES}
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${OPENTHREADS_LIBRARIES}
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${OSGPARTICLE_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGGA_LIBRARIES}
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${Boost_SYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENAL_LIBRARY}
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${FFmpeg_LIBRARIES}
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${MyGUI_LIBRARIES}
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${SDL2_LIBRARY}
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${RecastNavigation_LIBRARIES}
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"osg-ffmpeg-videoplayer"
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"oics"
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components
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)
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if (ANDROID)
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set (OSG_PLUGINS
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-Wl,--whole-archive
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)
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foreach(PLUGIN_NAME ${USED_OSG_PLUGINS})
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set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a)
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endforeach()
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set (OSG_PLUGINS
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${OSG_PLUGINS} -Wl,--no-whole-archive
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)
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target_link_libraries(openmw
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EGL
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android
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log
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dl
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z
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${OPENSCENEGRAPH_LIBRARIES}
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freetype
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jpeg
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png
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)
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endif (ANDROID)
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if (USE_SYSTEM_TINYXML)
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target_link_libraries(openmw ${TinyXML_LIBRARIES})
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endif()
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if (NOT UNIX)
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target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if(APPLE)
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set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
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set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
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set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
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add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
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configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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add_custom_command(TARGET openmw
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POST_BUILD
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COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
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if (FFmpeg_FOUND)
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find_library(COREVIDEO_FRAMEWORK CoreVideo)
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find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
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target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
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endif()
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endif(APPLE)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(openmw gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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endif (MSVC)
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if (WIN32)
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INSTALL(TARGETS openmw RUNTIME DESTINATION ".")
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endif (WIN32)
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