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88 lines
3.3 KiB
C++
88 lines
3.3 KiB
C++
/*
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This file is part of Caelum.
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See http://www.ogre3d.org/wiki/index.php/Caelum
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Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details.
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Caelum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Caelum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CaelumPrecompiled.h"
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#include "ImageStarfield.h"
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#include "InternalUtilities.h"
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namespace Caelum
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{
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const Ogre::String ImageStarfield::STARFIELD_DOME_NAME = "CaelumStarfieldDome";
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const Ogre::String ImageStarfield::STARFIELD_MATERIAL_NAME = "CaelumStarfieldMaterial";
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const Ogre::String ImageStarfield::DEFAULT_TEXTURE_NAME = "Starfield.jpg";
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ImageStarfield::ImageStarfield
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(
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Ogre::SceneManager *sceneMgr,
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Ogre::SceneNode *caelumRootNode,
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const Ogre::String &textureName/* = DEFAULT_TEXUTRE_NAME*/
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)
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{
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mInclination = Ogre::Degree (0);
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String uniqueSuffix = "/" + InternalUtilities::pointerToString (this);
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mStarfieldMaterial.reset (InternalUtilities::checkLoadMaterialClone (STARFIELD_MATERIAL_NAME, STARFIELD_MATERIAL_NAME + uniqueSuffix));
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setTexture (textureName);
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sceneMgr->getRenderQueue ()->getQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD)->setShadowsEnabled (false);
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InternalUtilities::generateSphericDome (STARFIELD_DOME_NAME, 32, InternalUtilities::DT_IMAGE_STARFIELD);
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mEntity.reset(sceneMgr->createEntity ("Caelum/StarfieldDome" + uniqueSuffix, STARFIELD_DOME_NAME));
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mEntity->setMaterialName (mStarfieldMaterial->getName());
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mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD);
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mEntity->setCastShadows (false);
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mNode.reset (caelumRootNode->createChildSceneNode ());
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mNode->attachObject (mEntity.get ());
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}
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ImageStarfield::~ImageStarfield ()
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{
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}
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void ImageStarfield::notifyCameraChanged (Ogre::Camera *cam) {
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CameraBoundElement::notifyCameraChanged (cam);
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}
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void ImageStarfield::setFarRadius (Ogre::Real radius) {
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CameraBoundElement::setFarRadius(radius);
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mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius);
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}
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void ImageStarfield::setInclination (Ogre::Degree inc) {
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mInclination = inc;
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}
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void ImageStarfield::update (const float time) {
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Ogre::Quaternion orientation = Ogre::Quaternion::IDENTITY;
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orientation = orientation * Ogre::Quaternion (Ogre::Radian (mInclination + Ogre::Degree (90)), Ogre::Vector3::UNIT_X);
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orientation = orientation * Ogre::Quaternion (Ogre::Radian (-time * 2 * Ogre::Math::PI), Ogre::Vector3::UNIT_Y);
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mNode->setOrientation (orientation);
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}
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void ImageStarfield::setTexture (const Ogre::String &mapName) {
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// Update the starfield material
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mStarfieldMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (mapName);
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}
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}
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