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OpenMW/apps/openmw/mwrender
Bret Curtis 3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
2020-03-11 09:00:42 +01:00
..
.gitignore
actoranimation.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
actoranimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
actorspaths.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
actorspaths.hpp
animation.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
animation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
bulletdebugdraw.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
characterpreview.hpp
creatureanimation.cpp Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
creatureanimation.hpp
effectmanager.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
effectmanager.hpp
globalmap.cpp Do not copy global map texture during savegame loading (bug #5308) 2020-03-08 22:31:38 +04:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp
landmanager.hpp
localmap.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
navmesh.hpp
npcanimation.cpp Merge pull request #2700 from akortunov/masks 2020-02-17 11:58:53 +01:00
npcanimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
objects.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
objects.hpp
pathgrid.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
renderingmanager.hpp Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
rendermode.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
ripplesimulation.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Merge branch 'fix-sky' into 'master' 2020-03-01 16:43:13 +00:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
util.hpp
water.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp