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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 00:39:59 +00:00
OpenMW/apps/openmw/mwmechanics
2013-05-20 12:42:11 +02:00
..
activespells.cpp
activespells.hpp
actors.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
actors.hpp Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp Removed sqrt function call (minor optimization thanks to Chris) 2013-05-08 20:47:31 -07:00
aiescort.hpp AIEscort complete 2013-05-08 20:02:24 -07:00
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding... 2013-05-03 17:09:09 +01:00
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
character.hpp Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
enchanting.cpp Fix enchantment points value 2013-04-29 10:19:09 +02:00
enchanting.hpp Fix enchantment points value 2013-04-29 10:19:09 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Added new game button 2013-05-15 17:54:18 +02:00
mechanicsmanagerimp.hpp Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
movement.hpp
npcstats.cpp Athletics skill increase 2013-04-28 07:53:04 +02:00
npcstats.hpp
objects.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
objects.hpp
pathfinding.cpp minor cleanup 2013-05-08 21:26:39 +02:00
pathfinding.hpp
repair.cpp
repair.hpp
security.cpp Security fixes 2013-05-20 12:42:11 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp