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OpenMW/apps/openmw/mwscript/locals.hpp

38 lines
929 B
C++

#ifndef GAME_SCRIPT_LOCALS_H
#define GAME_SCRIPT_LOCALS_H
#include <vector>
#include <components/interpreter/types.hpp>
namespace ESM
{
struct Script;
struct Locals;
}
namespace MWScript
{
class Locals
{
public:
std::vector<Interpreter::Type_Short> mShorts;
std::vector<Interpreter::Type_Integer> mLongs;
std::vector<Interpreter::Type_Float> mFloats;
/// Are there any locals?
bool isEmpty() const;
void configure (const ESM::Script& script);
bool setVarByInt(const std::string& script, const std::string& var, int val);
int getIntVar (const std::string& script, const std::string& var); ///< if var does not exist, returns 0
void write (ESM::Locals& locals, const std::string& script) const;
void read (const ESM::Locals& locals, const std::string& script);
};
}
#endif