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OpenMW/apps/openmw/mwrender
2014-08-03 17:40:29 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp
animation.hpp
camera.cpp Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Make base_anim.nif take priority for biped creatures 2014-07-28 14:53:53 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp Make sure fog texture is loaded before trying to convertToImage 2014-08-01 18:42:51 +02:00
localmap.hpp Add ManualResourceLoader for fog of war textures (Fixes #1675) 2014-07-24 19:00:57 +02:00
npcanimation.cpp Fix normalizing sample values 2014-07-29 14:19:12 +02:00
npcanimation.hpp Implement NPC eye blinking (Fixes #1721) 2014-07-29 01:16:08 +02:00
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
renderingmanager.hpp Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
sky.hpp
terraingrid.cpp Add missing visibility flags 2014-06-29 16:02:43 +02:00
terraingrid.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
terrainstorage.cpp
terrainstorage.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
videoplayer.cpp Remove defunct option for building without FFmpeg 2014-07-28 17:46:41 +02:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp
weaponanimation.hpp