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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-29 09:32:45 +00:00
elsid 16410d0960
Use std::string for ResourceManager cache key
Otherwise terrain textures cache has zero hits because it stores not normalized
paths. Due to implicit conversion it's possible to add entry with
addEntryToObjectCache passing a string that is converted into normalized path.
But then getRefFromObjectCache called with original value does not find this
entry because it's not converted and overloaded operators are used instead.
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