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scrawl
f34b2c73c5
committing the terrain material generator from ogre 1.7.4, it seems to
be almost impossible to make a derived class of TerrainMaterialGeneratorA because of the many classes it contains and the inter-relationships between them; just adding the whole source makes it a lot easier to modify if we decide to update this source from OGRE upstream at any point (which seems unlikely), we can take the diff from this commit on to see the changes we did to the material generator
OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Version: 0.11.1 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org THIS IS A WORK IN PROGRESS INSTALLATION Windows: Just unpack to a location of your choice. Currently there is no installer. Linux: Ubuntu (and most others) Download the .deb file and install it in the usual way. Arch Linux There's an OpenMW package available in the AUR Repository: http://aur.archlinux.org/packages.php?ID=21419 OS X: TODO add description for OS X BUILD FROM SOURCE TODO add description here THE DATA PATH After the installation OpenMW needs to be told where to find the Morrowind data directory. Create a text file named openmw.cfg (location depends on platform) and enter the following line: data=path to your data directory (where you replace "path to your data directory" with the actual location of your data directory) On Windows a suitable location for the cfg file is alongside the binary. Currently the binary release comes with such a file pre-generated, but you still need to adjust the data setting. On Linux and Mac the default location will be ~/.config/openmw/openmw.cfg. COMMAND LINE OPTIONS TODO add description of command line options CREDITS Developers: TODO add list of developers OpenMW: Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo. Launcher: Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab. CHANGELOG 0.11.1 Bug #2: Resources loading doesn't work outside of bsa files Bug #3: GUI does not render non-English characters Bug #7: openmw.cfg location doesn't match Bug #124: The TCL alias for ToggleCollision is missing. Bug #125: Some command line options can't be used from a .cfg file Bug #126: Toggle-type script instructions are less verbose compared with original MW Bug #130: NPC-Record Loading fails for some NPCs Bug #167: Launcher sets invalid parameters in ogre config Feature #10: Journal Feature #12: Rendering Optimisations Feature #23: Change Launcher GUI to a tabbed interface Feature #24: Integrate the OGRE settings window into the launcher Feature #25: Determine openmw.cfg location (Launcher) Feature #26: Launcher Profiles Feature #79: MessageBox Feature #116: Tab-Completion in Console Feature #132: --data-local and multiple --data Feature #143: Non-Rendering Performance-Optimisations Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs Feature #157: Version Handling Task #14: Replace tabs with 4 spaces Task #18: Move components from global namespace into their own namespace Task #123: refactor header files in components/esm TODO add old changelog (take pre 0.11.0 changelog from wiki)
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