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water
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Alexei Kotov
f2e0129436
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
..
fresnel.glsl
Improve shaders formatting
2023-04-21 09:02:12 +04:00
rain_ripples.glsl
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
ripples.glsl
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00