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77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#include "worldview.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/timestamp.hpp"
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namespace MWLua
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{
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void WorldView::update()
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{
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mObjectRegistry.update();
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mActorsInScene.updateList();
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mItemsInScene.updateList();
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}
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void WorldView::clear()
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{
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mObjectRegistry.clear();
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mActorsInScene.clear();
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mItemsInScene.clear();
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}
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void WorldView::objectAddedToScene(const MWWorld::Ptr& ptr)
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{
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if (ptr.getClass().isActor())
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addToGroup(mActorsInScene, ptr);
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else
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addToGroup(mItemsInScene, ptr);
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}
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void WorldView::objectRemovedFromScene(const MWWorld::Ptr& ptr)
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{
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if (ptr.getClass().isActor())
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removeFromGroup(mActorsInScene, ptr);
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else
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removeFromGroup(mItemsInScene, ptr);
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}
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double WorldView::getGameTimeInHours() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::TimeStamp timeStamp = world->getTimeStamp();
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return static_cast<double>(timeStamp.getDay()) * 24 + timeStamp.getHour();
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}
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void WorldView::ObjectGroup::updateList()
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{
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if (mChanged)
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{
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mList->clear();
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for (const ObjectId& id : mSet)
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mList->push_back(id);
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mChanged = false;
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}
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}
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void WorldView::ObjectGroup::clear()
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{
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mChanged = false;
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mList->clear();
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mSet.clear();
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}
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void WorldView::addToGroup(ObjectGroup& group, const MWWorld::Ptr& ptr)
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{
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group.mSet.insert(getId(ptr));
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group.mChanged = true;
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}
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void WorldView::removeFromGroup(ObjectGroup& group, const MWWorld::Ptr& ptr)
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{
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group.mSet.erase(getId(ptr));
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group.mChanged = true;
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}
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}
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