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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwrender
2013-06-15 15:33:47 +02:00
..
.gitignore
activatoranimation.cpp Allow loading multiple animation sources 2013-05-07 16:59:32 -07:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Security skill 2013-05-19 18:40:37 +02:00
animation.hpp Security skill 2013-05-19 18:40:37 +02:00
camera.cpp Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
camera.hpp Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
cell.hpp
characterpreview.cpp Security skill 2013-05-19 18:40:37 +02:00
characterpreview.hpp Security skill 2013-05-19 18:40:37 +02:00
compositors.cpp
compositors.hpp
creatureanimation.cpp Allow loading multiple animation sources 2013-05-07 16:59:32 -07:00
creatureanimation.hpp
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp Fix a problem with statics disappearing sometimes on the map 2013-05-18 22:55:30 +02:00
localmap.hpp
npcanimation.cpp Security skill 2013-05-19 18:40:37 +02:00
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
occlusionquery.hpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 2013-06-15 15:33:47 +02:00
renderingmanager.hpp Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
sky.hpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
terrain.cpp
terrain.hpp
terrainmaterial.cpp init pointer value to prevent segfault 2013-05-03 10:51:42 +04:00
terrainmaterial.hpp
videoplayer.cpp
videoplayer.hpp
water.cpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
water.hpp Initialize values 2013-05-02 22:43:21 +04:00