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30 lines
590 B
C++
30 lines
590 B
C++
#ifndef GAME_MWSTATE_STATEMANAGER_H
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#define GAME_MWSTATE_STATEMANAGER_H
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namespace MWBase
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{
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/// \brief Interface for game state manager (implemented in MWState)
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class StateManager
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{
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private:
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StateManager (const StateManager&);
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///< not implemented
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StateManager& operator= (const StateManager&);
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///< not implemented
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public:
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StateManager() {}
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virtual ~StateManager() {}
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virtual void requestQuit() = 0;
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virtual bool hasQuitRequest() const = 0;
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};
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}
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#endif
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