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OpenMW/mscripts/config.mn
nkorslund f194b91b60 - completed moving music management to Monster script.
- started moving config
- created base class for live objects, and example derived classes for
  lights and doors


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@67 ea6a568a-9f4f-0410-981a-c910a81bb256
2008-11-14 23:02:24 +00:00

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (config.mn) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
// TODO: Should be a singleton
class Config : Object;
// Only some config options have been moved into Monster. Key bindings
// and other low-level settings are still handled in D.
float musicVolume;
float sfxVolume;
float mainVolume;
bool useMusic;
float mouseSensX;
float mouseSensY;
bool flipMouseY;
// TODO: This could be replaced by some sort of hook placed on
// mainVolume. Writing to the variable would automatically update
// everything.
setMainVolume(float f)
{
mainVolume = f;
music().updateVolume();
}
setMusicVolume(float f)
{
musicVolume = f;
music().updateVolume();
}
setSfxVolume(float f)
{
sfxVolume = f;
// TODO: Update something here
}
// Returns the "real" music volume
float calcMusicVolume() { return mainVolume * musicVolume; }