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95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 02/2008
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@module
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_RENDER_ITEM_H__
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#define __MYGUI_RENDER_ITEM_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_ISubWidget.h"
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#include "MyGUI_IVertexBuffer.h"
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#include "MyGUI_VertexData.h"
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#include "MyGUI_IRenderTarget.h"
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namespace MyGUI
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{
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typedef std::pair<ISubWidget*, size_t> DrawItemInfo;
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typedef std::vector<DrawItemInfo> VectorDrawItem;
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class MYGUI_EXPORT RenderItem
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{
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public:
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RenderItem();
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virtual ~RenderItem();
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void renderToTarget(IRenderTarget* _target, bool _update);
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void setTexture(ITexture* _value);
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ITexture* getTexture();
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void addDrawItem(ISubWidget* _item, size_t _count);
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void removeDrawItem(ISubWidget* _item);
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void reallockDrawItem(ISubWidget* _item, size_t _count);
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void outOfDate() { mOutDate = true; }
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size_t getNeedVertexCount() const { return mNeedVertexCount; }
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size_t getVertexCount() const { return mCountVertex; }
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bool getCurrentUpdate() const { return mCurrentUpdate; }
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Vertex* getCurrentVertextBuffer() const { return mCurrentVertext; }
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void setLastVertexCount(size_t _count) { mLastVertextCount = _count; }
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IRenderTarget* getRenderTarget() { return mRenderTarget; }
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bool getCompression();
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private:
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#if MYGUI_DEBUG_MODE == 1
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std::string mTextureName;
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#endif
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ITexture* mTexture;
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size_t mNeedVertexCount;
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bool mOutDate;
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VectorDrawItem mDrawItems;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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size_t mCountVertex;
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bool mCurrentUpdate;
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Vertex* mCurrentVertext;
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size_t mLastVertextCount;
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IVertexBuffer* mVertexBuffer;
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IRenderTarget* mRenderTarget;
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bool mCompression;
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};
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} // namespace MyGUI
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#endif // __MYGUI_RENDER_ITEM_H__
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