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OpenMW/apps/openmw/mwmechanics/movement.hpp

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415 B
C++

#ifndef GAME_MWMECHANICS_MOVEMENT_H
#define GAME_MWMECHANICS_MOVEMENT_H
namespace MWMechanics
{
/// Desired movement for an actor
struct Movement
{
signed char mLeftRight; // 1: wants to move left, -1: wants to move right
signed char mForwardBackward; // 1:wants to move forward, -1: wants to move backward
Movement() : mLeftRight (0), mForwardBackward (0) {}
};
}
#endif