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OpenMW/apps/openmw/mwsound/sound_decoder.hpp

31 lines
683 B
C++

#ifndef GAME_SOUND_SOUND_DECODER_H
#define GAME_SOUND_SOUND_DECODER_H
namespace MWSound
{
class Sound_Decoder
{
public:
enum SampleType {
UInt8Sample,
Int16Sample
};
enum ChannelConfig {
MonoChannels,
StereoChannels
};
virtual void open(const std::string &fname) = 0;
virtual void close() = 0;
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
virtual size_t read(char *buffer, size_t bytes) = 0;
virtual ~Sound_Decoder() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif