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OpenMW/apps/essimporter/importacdt.hpp

60 lines
1.3 KiB
C++

#ifndef OPENMW_ESSIMPORT_ACDT_H
#define OPENMW_ESSIMPORT_ACDT_H
#include <string>
namespace ESM
{
struct ESMReader;
}
namespace ESSImport
{
/// Actor data, shared by (at least) REFR and CellRef
#pragma pack(push)
#pragma pack(1)
struct ACDT
{
// Note, not stored at *all*:
// - Level changes are lost on reload, except for the player (there it's in the NPC record).
unsigned char mUnknown1[16];
float mBreathMeter; // Seconds left before drowning
unsigned char mUnknown2[20];
float mDynamic[3][2];
unsigned char mUnknown3[16];
float mAttributes[8][2];
unsigned char mUnknown4[109];
// This seems to increase when purchasing training, though I don't see it anywhere ingame.
int mGold;
unsigned char mUnknown5[7];
};
#pragma pack(pop)
struct ActorData
{
ACDT mACDT;
int mSkills[27][2];
// creature combat stats, base and modified
// I think these can be ignored in the conversion, because it is not possible
// to change them ingame
int mCombatStats[3][2];
std::string mScript;
void load(ESM::ESMReader& esm);
};
/// Unknown, shared by (at least) REFR and CellRef
struct ACSC
{
unsigned char unknown[112];
};
}
#endif