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OpenMW/apps/openmw/mwgui/referenceinterface.hpp

33 lines
1.0 KiB
C++

#ifndef MWGUI_REFERENCEINTERFACE_H
#define MWGUI_REFERENCEINTERFACE_H
#include "../mwworld/ptr.hpp"
namespace MWGui
{
/// \brief this class is intended for GUI interfaces that access an MW-Reference
/// for example dialogue window accesses an NPC, or Container window accesses a Container
/// these classes have to be automatically closed if the reference becomes unavailable
/// make sure that checkReferenceAvailable() is called every frame and that onReferenceUnavailable() has been overridden
class ReferenceInterface
{
public:
ReferenceInterface();
virtual ~ReferenceInterface();
void checkReferenceAvailable(); ///< closes the window, if the MW-reference has become unavailable
virtual void resetReference() { mPtr = MWWorld::Ptr(); mCurrentPlayerCell = NULL; }
protected:
virtual void onReferenceUnavailable() = 0; ///< called when reference has become unavailable
MWWorld::Ptr mPtr;
private:
MWWorld::CellStore* mCurrentPlayerCell;
};
}
#endif