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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/files
glassmancody.info c48eee4eee Clamp vertex lighting before interpolation
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
2021-04-22 16:53:37 -07:00
..
launcher
mac
mygui Lighting Patch 2021-04-16 11:55:40 -07:00
opencs
shaders Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
ui Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
vfs
windows
wizard Implement #3983 - Add page to the wizard with links to buy morrowind 2021-04-08 20:57:50 +00:00
CMakeLists.txt
gamecontrollerdb.txt
openmw-cs.cfg
openmw.appdata.xml Return to CC0-licensed appdata metadata 2021-04-03 13:41:41 +02:00
openmw.bmp
openmw.cfg
openmw.cfg.local
org.openmw.cs.desktop
org.openmw.launcher.desktop
settings-default.cfg Control stomping via settings. 2021-04-18 21:44:23 +01:00
version.in