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526 lines
19 KiB
C++
526 lines
19 KiB
C++
#include "review.hpp"
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#include <cmath>
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#include <MyGUI_Button.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ScrollView.h>
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#include <MyGUI_UString.h>
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#include <components/esm3/loadbsgn.hpp>
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#include <components/esm3/loadrace.hpp>
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#include <components/esm3/loadspel.hpp>
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#include <components/settings/values.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/autocalcspell.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "tooltips.hpp"
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namespace
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{
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void adjustButtonSize(MyGUI::Button* button)
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{
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// adjust size of button to fit its text
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MyGUI::IntSize size = button->getTextSize();
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button->setSize(size.width + 24, button->getSize().height);
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}
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}
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namespace MWGui
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{
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ReviewDialog::ReviewDialog()
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: WindowModal("openmw_chargen_review.layout")
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, mUpdateSkillArea(false)
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{
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// Centre dialog
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center();
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// Setup static stats
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MyGUI::Button* button;
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getWidget(mNameWidget, "NameText");
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getWidget(button, "NameButton");
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adjustButtonSize(button);
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);
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getWidget(mRaceWidget, "RaceText");
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getWidget(button, "RaceButton");
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adjustButtonSize(button);
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);
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getWidget(mClassWidget, "ClassText");
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getWidget(button, "ClassButton");
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adjustButtonSize(button);
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);
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getWidget(mBirthSignWidget, "SignText");
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getWidget(button, "SignButton");
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adjustButtonSize(button);
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);
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// Setup dynamic stats
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getWidget(mHealth, "Health");
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mHealth->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sHealth", {}));
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mHealth->setValue(45, 45);
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getWidget(mMagicka, "Magicka");
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mMagicka->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sMagic", {}));
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mMagicka->setValue(50, 50);
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getWidget(mFatigue, "Fatigue");
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mFatigue->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFatigue", {}));
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mFatigue->setValue(160, 160);
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// Setup attributes
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MyGUI::Widget* attributes = getWidget("Attributes");
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const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Attribute>();
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MyGUI::IntCoord coord{ 8, 4, 250, 18 };
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for (const ESM::Attribute& attribute : store)
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{
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auto* widget
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= attributes->createWidget<Widgets::MWAttribute>("MW_StatNameValue", coord, MyGUI::Align::Default);
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mAttributeWidgets.emplace(attribute.mId, widget);
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widget->setUserString("ToolTipType", "Layout");
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widget->setUserString("ToolTipLayout", "AttributeToolTip");
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widget->setUserString("Caption_AttributeName", attribute.mName);
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widget->setUserString("Caption_AttributeDescription", attribute.mDescription);
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widget->setUserString("ImageTexture_AttributeImage", attribute.mIcon);
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widget->setAttributeId(attribute.mId);
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widget->setAttributeValue(Widgets::MWAttribute::AttributeValue());
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coord.top += coord.height;
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}
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// Setup skills
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getWidget(mSkillView, "SkillView");
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mSkillView->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>())
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{
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mSkillValues.emplace(skill.mId, MWMechanics::SkillValue());
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mSkillWidgetMap.emplace(skill.mId, static_cast<MyGUI::TextBox*>(nullptr));
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}
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MyGUI::Button* backButton;
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getWidget(backButton, "BackButton");
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backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);
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MyGUI::Button* okButton;
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getWidget(okButton, "OKButton");
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okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
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}
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void ReviewDialog::onOpen()
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{
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WindowModal::onOpen();
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mUpdateSkillArea = true;
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}
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void ReviewDialog::onFrame(float /*duration*/)
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{
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if (mUpdateSkillArea)
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{
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updateSkillArea();
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mUpdateSkillArea = false;
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}
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}
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void ReviewDialog::setPlayerName(const std::string& name)
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{
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mNameWidget->setCaption(name);
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}
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void ReviewDialog::setRace(const ESM::RefId& raceId)
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{
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mRaceId = raceId;
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const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().search(mRaceId);
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if (race)
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{
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ToolTips::createRaceToolTip(mRaceWidget, race);
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mRaceWidget->setCaption(race->mName);
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}
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mUpdateSkillArea = true;
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}
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void ReviewDialog::setClass(const ESM::Class& class_)
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{
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mKlass = class_;
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mClassWidget->setCaption(mKlass.mName);
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ToolTips::createClassToolTip(mClassWidget, mKlass);
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}
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void ReviewDialog::setBirthSign(const ESM::RefId& signId)
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{
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mBirthSignId = signId;
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const ESM::BirthSign* sign
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= MWBase::Environment::get().getESMStore()->get<ESM::BirthSign>().search(mBirthSignId);
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if (sign)
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{
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mBirthSignWidget->setCaption(sign->mName);
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ToolTips::createBirthsignToolTip(mBirthSignWidget, mBirthSignId);
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}
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mUpdateSkillArea = true;
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}
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void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value)
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{
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int current = std::max(0, static_cast<int>(value.getCurrent()));
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int modified = static_cast<int>(value.getModified());
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mHealth->setValue(current, modified);
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std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
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mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
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}
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void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value)
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{
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int current = std::max(0, static_cast<int>(value.getCurrent()));
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int modified = static_cast<int>(value.getModified());
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mMagicka->setValue(current, modified);
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std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
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mMagicka->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr);
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}
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void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value)
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{
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int current = static_cast<int>(value.getCurrent());
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int modified = static_cast<int>(value.getModified());
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mFatigue->setValue(current, modified);
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std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
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mFatigue->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
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}
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void ReviewDialog::setAttribute(ESM::RefId attributeId, const MWMechanics::AttributeValue& value)
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{
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auto attr = mAttributeWidgets.find(attributeId);
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if (attr == mAttributeWidgets.end())
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return;
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if (attr->second->getAttributeValue() != value)
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{
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attr->second->setAttributeValue(value);
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mUpdateSkillArea = true;
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}
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}
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void ReviewDialog::setSkillValue(ESM::RefId id, const MWMechanics::SkillValue& value)
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{
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mSkillValues[id] = value;
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MyGUI::TextBox* widget = mSkillWidgetMap[id];
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if (widget)
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{
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float modified = value.getModified();
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float base = value.getBase();
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std::string text = MyGUI::utility::toString(std::floor(modified));
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std::string state = "normal";
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if (modified > base)
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state = "increased";
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else if (modified < base)
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state = "decreased";
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widget->setCaption(text);
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widget->_setWidgetState(state);
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}
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mUpdateSkillArea = true;
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}
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void ReviewDialog::configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor)
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{
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mMajorSkills = major;
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mMinorSkills = minor;
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// Update misc skills with the remaining skills not in major or minor
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std::set<ESM::RefId> skillSet;
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std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
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std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
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mMiscSkills.clear();
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const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>();
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for (const ESM::Skill& skill : store)
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{
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if (!skillSet.contains(skill.mId))
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mMiscSkills.push_back(skill.mId);
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}
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mUpdateSkillArea = true;
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}
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void ReviewDialog::addSeparator(MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
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{
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MyGUI::ImageBox* separator = mSkillView->createWidget<MyGUI::ImageBox>(
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"MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
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separator->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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mSkillWidgets.push_back(separator);
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coord1.top += separator->getHeight();
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coord2.top += separator->getHeight();
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}
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void ReviewDialog::addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
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{
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MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
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groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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groupWidget->setCaption(MyGUI::UString(label));
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mSkillWidgets.push_back(groupWidget);
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const int lineHeight = Settings::gui().mFontSize + 2;
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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MyGUI::TextBox* ReviewDialog::addValueItem(std::string_view text, const std::string& value,
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const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
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{
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MyGUI::TextBox* skillNameWidget;
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MyGUI::TextBox* skillValueWidget;
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skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
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skillNameWidget->setCaption(MyGUI::UString(text));
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skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
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skillValueWidget->setCaption(value);
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skillValueWidget->_setWidgetState(state);
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skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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mSkillWidgets.push_back(skillNameWidget);
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mSkillWidgets.push_back(skillValueWidget);
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const int lineHeight = Settings::gui().mFontSize + 2;
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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return skillValueWidget;
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}
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void ReviewDialog::addItem(const std::string& text, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
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{
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MyGUI::TextBox* skillNameWidget;
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skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>(
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"SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
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skillNameWidget->setCaption(text);
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skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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mSkillWidgets.push_back(skillNameWidget);
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const int lineHeight = Settings::gui().mFontSize + 2;
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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void ReviewDialog::addItem(const ESM::Spell* spell, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
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{
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Widgets::MWSpellPtr widget = mSkillView->createWidget<Widgets::MWSpell>(
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"MW_StatName", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
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widget->setSpellId(spell->mId);
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widget->setUserString("ToolTipType", "Spell");
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widget->setUserString("Spell", spell->mId.serialize());
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widget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
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mSkillWidgets.push_back(widget);
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const int lineHeight = Settings::gui().mFontSize + 2;
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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void ReviewDialog::addSkills(const std::vector<ESM::RefId>& skills, const std::string& titleId,
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const std::string& titleDefault, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
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{
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// Add a line separator if there are items above
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if (!mSkillWidgets.empty())
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{
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addSeparator(coord1, coord2);
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}
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addGroup(
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MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2);
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for (const ESM::RefId& skillId : skills)
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{
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const ESM::Skill* skill = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().search(skillId);
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if (!skill) // Skip unknown skills
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continue;
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auto skillValue = mSkillValues.find(skill->mId);
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if (skillValue == mSkillValues.end())
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{
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Log(Debug::Error) << "Failed to update stats review window: can not find value for skill "
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<< skill->mId;
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continue;
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}
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const MWMechanics::SkillValue& stat = skillValue->second;
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int base = stat.getBase();
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int modified = stat.getModified();
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std::string state = "normal";
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if (modified > base)
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state = "increased";
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else if (modified < base)
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state = "decreased";
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MyGUI::TextBox* widget = addValueItem(
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skill->mName, MyGUI::utility::toString(static_cast<int>(modified)), state, coord1, coord2);
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for (int i = 0; i < 2; ++i)
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{
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ToolTips::createSkillToolTip(mSkillWidgets[mSkillWidgets.size() - 1 - i], skill->mId);
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}
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mSkillWidgetMap[skill->mId] = widget;
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}
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}
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void ReviewDialog::updateSkillArea()
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{
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for (MyGUI::Widget* skillWidget : mSkillWidgets)
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{
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MyGUI::Gui::getInstance().destroyWidget(skillWidget);
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}
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mSkillWidgets.clear();
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const int valueSize = 40;
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MyGUI::IntCoord coord1(10, 0, mSkillView->getWidth() - (10 + valueSize) - 24, 18);
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MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
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if (!mMajorSkills.empty())
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addSkills(mMajorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
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if (!mMinorSkills.empty())
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addSkills(mMinorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
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if (!mMiscSkills.empty())
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addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
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// starting spells
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std::vector<ESM::RefId> spells;
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const ESM::Race* race = nullptr;
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if (!mRaceId.empty())
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race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(mRaceId);
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std::map<ESM::RefId, MWMechanics::AttributeValue> attributes;
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for (const auto& [key, value] : mAttributeWidgets)
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attributes[key] = value->getAttributeValue();
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std::vector<ESM::RefId> selectedSpells = MWMechanics::autoCalcPlayerSpells(mSkillValues, attributes, race);
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for (ESM::RefId& spellId : selectedSpells)
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{
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if (std::find(spells.begin(), spells.end(), spellId) == spells.end())
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spells.push_back(spellId);
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}
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if (race)
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{
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for (const ESM::RefId& spellId : race->mPowers.mList)
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{
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if (std::find(spells.begin(), spells.end(), spellId) == spells.end())
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spells.push_back(spellId);
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}
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}
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if (!mBirthSignId.empty())
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{
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const ESM::BirthSign* sign
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= MWBase::Environment::get().getESMStore()->get<ESM::BirthSign>().find(mBirthSignId);
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for (const auto& spellId : sign->mPowers.mList)
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{
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if (std::find(spells.begin(), spells.end(), spellId) == spells.end())
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spells.push_back(spellId);
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}
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}
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if (!mSkillWidgets.empty())
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addSeparator(coord1, coord2);
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addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypeAbility", "Abilities"),
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coord1, coord2);
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for (auto& spellId : spells)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId);
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if (spell->mData.mType == ESM::Spell::ST_Ability)
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addItem(spell, coord1, coord2);
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}
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addSeparator(coord1, coord2);
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addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypePower", "Powers"), coord1,
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coord2);
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for (auto& spellId : spells)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId);
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if (spell->mData.mType == ESM::Spell::ST_Power)
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addItem(spell, coord1, coord2);
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}
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addSeparator(coord1, coord2);
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addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypeSpell", "Spells"), coord1,
|
|
coord2);
|
|
for (auto& spellId : spells)
|
|
{
|
|
const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId);
|
|
if (spell->mData.mType == ESM::Spell::ST_Spell)
|
|
addItem(spell, coord1, coord2);
|
|
}
|
|
|
|
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
|
|
// scrollbar is hidden
|
|
mSkillView->setVisibleVScroll(false);
|
|
mSkillView->setCanvasSize(mSkillView->getWidth(), std::max(mSkillView->getHeight(), coord1.top));
|
|
mSkillView->setVisibleVScroll(true);
|
|
}
|
|
|
|
// widget controls
|
|
|
|
void ReviewDialog::onOkClicked(MyGUI::Widget* _sender)
|
|
{
|
|
eventDone(this);
|
|
}
|
|
|
|
void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
|
|
{
|
|
eventBack();
|
|
}
|
|
|
|
void ReviewDialog::onNameClicked(MyGUI::Widget* _sender)
|
|
{
|
|
eventActivateDialog(NAME_DIALOG);
|
|
}
|
|
|
|
void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender)
|
|
{
|
|
eventActivateDialog(RACE_DIALOG);
|
|
}
|
|
|
|
void ReviewDialog::onClassClicked(MyGUI::Widget* _sender)
|
|
{
|
|
eventActivateDialog(CLASS_DIALOG);
|
|
}
|
|
|
|
void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender)
|
|
{
|
|
eventActivateDialog(BIRTHSIGN_DIALOG);
|
|
}
|
|
|
|
void ReviewDialog::onMouseWheel(MyGUI::Widget* _sender, int _rel)
|
|
{
|
|
if (mSkillView->getViewOffset().top + _rel * 0.3 > 0)
|
|
mSkillView->setViewOffset(MyGUI::IntPoint(0, 0));
|
|
else
|
|
mSkillView->setViewOffset(
|
|
MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel * 0.3)));
|
|
}
|
|
|
|
}
|