mirror of
https://gitlab.com/OpenMW/openmw.git
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364 lines
13 KiB
C++
364 lines
13 KiB
C++
#include "levelupdialog.hpp"
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#include <MyGUI_Button.h>
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#include <MyGUI_EditBox.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ScrollView.h>
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#include <MyGUI_TextBox.h>
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#include <MyGUI_UString.h>
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#include <components/fallback/fallback.hpp>
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#include <components/widgets/box.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "class.hpp"
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namespace
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{
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constexpr unsigned int sMaxCoins = 3;
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constexpr int sColumnOffsets[] = { 32, 218 };
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}
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namespace MWGui
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{
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LevelupDialog::LevelupDialog()
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: WindowBase("openmw_levelup_dialog.layout")
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, mCoinCount(sMaxCoins)
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{
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getWidget(mOkButton, "OkButton");
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getWidget(mClassImage, "ClassImage");
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getWidget(mLevelText, "LevelText");
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getWidget(mLevelDescription, "LevelDescription");
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getWidget(mCoinBox, "Coins");
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getWidget(mAssignWidget, "AssignWidget");
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onOkButtonClicked);
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{
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const auto& store = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>();
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const size_t perCol
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= static_cast<size_t>(std::ceil(store.getSize() / static_cast<float>(std::size(sColumnOffsets))));
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size_t i = 0;
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for (const ESM::Attribute& attribute : store)
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{
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const int offset = sColumnOffsets[i / perCol];
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const int row = static_cast<int>(i % perCol);
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Widgets widgets;
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widgets.mMultiplier = mAssignWidget->createWidget<MyGUI::TextBox>(
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"SandTextVCenter", { offset, 20 * row, 100, 20 }, MyGUI::Align::Default);
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auto* hbox = mAssignWidget->createWidget<Gui::HBox>(
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{}, { offset + 20, 20 * row, 200, 20 }, MyGUI::Align::Default);
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widgets.mButton = hbox->createWidget<Gui::AutoSizedButton>("SandTextButton", {}, MyGUI::Align::Default);
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widgets.mButton->setUserData(attribute.mId);
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widgets.mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked);
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widgets.mButton->setUserString("TextPadding", "0 0");
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widgets.mButton->setUserString("ToolTipType", "Layout");
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widgets.mButton->setUserString("ToolTipLayout", "AttributeToolTip");
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widgets.mButton->setUserString("Caption_AttributeName", attribute.mName);
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widgets.mButton->setUserString("Caption_AttributeDescription", attribute.mDescription);
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widgets.mButton->setUserString("ImageTexture_AttributeImage", attribute.mIcon);
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widgets.mButton->setCaption(attribute.mName);
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widgets.mValue = hbox->createWidget<Gui::AutoSizedTextBox>("SandText", {}, MyGUI::Align::Default);
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mAttributeWidgets.emplace(attribute.mId, widgets);
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++i;
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}
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mAssignWidget->setVisibleVScroll(false);
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mAssignWidget->setCanvasSize(MyGUI::IntSize(
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mAssignWidget->getWidth(), std::max(mAssignWidget->getHeight(), static_cast<int>(20 * perCol))));
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mAssignWidget->setVisibleVScroll(true);
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mAssignWidget->setViewOffset(MyGUI::IntPoint());
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}
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for (unsigned int i = 0; i < sMaxCoins; ++i)
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{
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MyGUI::ImageBox* image = mCoinBox->createWidget<MyGUI::ImageBox>(
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"ImageBox", MyGUI::IntCoord(0, 0, 16, 16), MyGUI::Align::Default);
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image->setImageTexture("icons\\tx_goldicon.dds");
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mCoins.push_back(image);
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}
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center();
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}
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void LevelupDialog::setAttributeValues()
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
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MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
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for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>())
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{
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int val = creatureStats.getAttribute(attribute.mId).getBase();
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if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute.mId) != mSpentAttributes.end())
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{
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val += pcStats.getLevelupAttributeMultiplier(attribute.mId);
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}
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if (val >= 100)
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val = 100;
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mAttributeWidgets[attribute.mId].mValue->setCaption(MyGUI::utility::toString(val));
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}
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}
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void LevelupDialog::resetCoins()
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{
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constexpr int coinSpacing = 33;
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int curX = mCoinBox->getWidth() / 2 - (coinSpacing * (mCoinCount - 1) + 16 * mCoinCount) / 2;
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for (unsigned int i = 0; i < sMaxCoins; ++i)
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{
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MyGUI::ImageBox* image = mCoins[i];
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image->detachFromWidget();
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image->attachToWidget(mCoinBox);
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if (i < mCoinCount)
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{
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mCoins[i]->setVisible(true);
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image->setCoord(MyGUI::IntCoord(curX, 0, 16, 16));
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curX += 16 + coinSpacing;
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}
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else
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mCoins[i]->setVisible(false);
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}
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}
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void LevelupDialog::assignCoins()
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{
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resetCoins();
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for (size_t i = 0; i < mSpentAttributes.size(); ++i)
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{
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MyGUI::ImageBox* image = mCoins[i];
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image->detachFromWidget();
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image->attachToWidget(mAssignWidget);
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const auto& attribute = mSpentAttributes[i];
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const auto& widgets = mAttributeWidgets[attribute];
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const int xdiff = widgets.mMultiplier->getCaption().empty() ? 0 : 20;
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const auto* hbox = widgets.mButton->getParent();
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MyGUI::IntPoint pos = hbox->getPosition();
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pos.left -= 22 + xdiff;
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pos.top += (hbox->getHeight() - image->getHeight()) / 2;
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image->setPosition(pos);
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}
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setAttributeValues();
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}
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void LevelupDialog::onOpen()
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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const MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
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const MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
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setClassImage(mClassImage,
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ESM::RefId::stringRefId(getLevelupClassImage(pcStats.getSkillIncreasesForSpecialization(0),
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pcStats.getSkillIncreasesForSpecialization(1), pcStats.getSkillIncreasesForSpecialization(2))));
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int level = creatureStats.getLevel() + 1;
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mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));
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std::string_view levelupdescription;
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levelupdescription = Fallback::Map::getString("Level_Up_Level" + MyGUI::utility::toString(level));
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if (levelupdescription.empty())
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levelupdescription = Fallback::Map::getString("Level_Up_Default");
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mLevelDescription->setCaption(MyGUI::UString(levelupdescription));
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unsigned int availableAttributes = 0;
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for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>())
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{
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const auto& widgets = mAttributeWidgets[attribute.mId];
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if (pcStats.getAttribute(attribute.mId).getBase() < 100)
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{
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widgets.mButton->setEnabled(true);
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widgets.mValue->setEnabled(true);
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availableAttributes++;
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float mult = pcStats.getLevelupAttributeMultiplier(attribute.mId);
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mult = std::min(mult, 100 - pcStats.getAttribute(attribute.mId).getBase());
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if (mult <= 1)
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widgets.mMultiplier->setCaption({});
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else
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widgets.mMultiplier->setCaption("x" + MyGUI::utility::toString(mult));
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}
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else
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{
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widgets.mButton->setEnabled(false);
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widgets.mValue->setEnabled(false);
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widgets.mMultiplier->setCaption({});
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}
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}
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mCoinCount = std::min(sMaxCoins, availableAttributes);
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mSpentAttributes.clear();
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resetCoins();
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setAttributeValues();
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center();
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// Play LevelUp Music
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MWBase::Environment::get().getSoundManager()->streamMusic(
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"Music/Special/MW_Triumph.mp3", MWSound::MusicType::Special);
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}
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void LevelupDialog::onOkButtonClicked(MyGUI::Widget* sender)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
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if (mSpentAttributes.size() < mCoinCount)
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage36}");
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else
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{
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// increase attributes
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for (unsigned int i = 0; i < mCoinCount; ++i)
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{
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MWMechanics::AttributeValue attribute = pcStats.getAttribute(mSpentAttributes[i]);
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attribute.setBase(attribute.getBase() + pcStats.getLevelupAttributeMultiplier(mSpentAttributes[i]));
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if (attribute.getBase() >= 100)
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attribute.setBase(100);
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pcStats.setAttribute(mSpentAttributes[i], attribute);
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}
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pcStats.levelUp();
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Levelup);
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}
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}
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void LevelupDialog::onAttributeClicked(MyGUI::Widget* sender)
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{
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auto attribute = *sender->getUserData<ESM::Attribute::AttributeID>();
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auto found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
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if (found != mSpentAttributes.end())
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mSpentAttributes.erase(found);
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else
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{
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if (mSpentAttributes.size() == mCoinCount)
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mSpentAttributes[mCoinCount - 1] = attribute;
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else
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mSpentAttributes.push_back(attribute);
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}
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assignCoins();
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}
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std::string_view LevelupDialog::getLevelupClassImage(
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const int combatIncreases, const int magicIncreases, const int stealthIncreases)
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{
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std::string_view ret = "acrobat";
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int total = combatIncreases + magicIncreases + stealthIncreases;
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if (total == 0)
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return ret;
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int combatFraction = static_cast<int>(static_cast<float>(combatIncreases) / total * 10.f);
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int magicFraction = static_cast<int>(static_cast<float>(magicIncreases) / total * 10.f);
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int stealthFraction = static_cast<int>(static_cast<float>(stealthIncreases) / total * 10.f);
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if (combatFraction > 7)
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ret = "warrior";
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else if (magicFraction > 7)
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ret = "mage";
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else if (stealthFraction > 7)
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ret = "thief";
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switch (combatFraction)
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{
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case 7:
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ret = "warrior";
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break;
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case 6:
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if (stealthFraction == 1)
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ret = "barbarian";
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else if (stealthFraction == 3)
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ret = "crusader";
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else
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ret = "knight";
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break;
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case 5:
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if (stealthFraction == 3)
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ret = "scout";
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else
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ret = "archer";
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break;
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case 4:
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ret = "rogue";
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break;
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default:
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break;
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}
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switch (magicFraction)
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{
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case 7:
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ret = "mage";
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break;
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case 6:
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if (combatFraction == 2)
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ret = "sorcerer";
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else if (combatIncreases == 3)
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ret = "healer";
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else
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ret = "battlemage";
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break;
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case 5:
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ret = "witchhunter";
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break;
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case 4:
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ret = "spellsword";
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// In vanilla there's also code for "nightblade", however it seems to be unreachable.
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break;
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default:
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break;
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}
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switch (stealthFraction)
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{
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case 7:
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ret = "thief";
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break;
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case 6:
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if (magicFraction == 1)
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ret = "agent";
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else if (magicIncreases == 3)
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ret = "assassin";
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else
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ret = "acrobat";
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break;
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case 5:
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if (magicIncreases == 3)
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ret = "monk";
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else
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ret = "pilgrim";
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break;
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case 3:
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if (magicFraction == 3)
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ret = "bard";
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break;
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default:
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break;
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}
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return ret;
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}
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}
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