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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
OpenMW/apps/openmw/mwrender
2014-03-05 21:46:37 +01:00
..
.gitignore
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
animation.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
camera.cpp Feature #50: Allow body pitch in third person for ranged weapon aiming 2014-02-05 05:18:10 +01:00
camera.hpp
cell.hpp
characterpreview.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
characterpreview.hpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
creatureanimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
creatureanimation.hpp
debugging.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
debugging.hpp
effectmanager.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
effectmanager.hpp
globalmap.cpp Terrain: moved ESM::Land load to earlier in the startup procedure 2014-03-05 21:46:36 +01:00
globalmap.hpp
localmap.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
localmap.hpp
npcanimation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
npcanimation.hpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
objects.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
objects.hpp
occlusionquery.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
occlusionquery.hpp
refraction.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
renderingmanager.hpp
ripplesimulation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
ripplesimulation.hpp
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp
sky.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
sky.hpp
terrainstorage.cpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
videoplayer.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
videoplayer.hpp
water.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
water.hpp