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.gitignore
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activatoranimation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activatoranimation.hpp
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actors.cpp
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actors.hpp
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animation.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
animation.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
camera.cpp
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
characterpreview.hpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
creatureanimation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
creatureanimation.hpp
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debugging.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
debugging.hpp
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effectmanager.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
effectmanager.hpp
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globalmap.cpp
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Terrain: moved ESM::Land load to earlier in the startup procedure
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2014-03-05 21:46:36 +01:00 |
globalmap.hpp
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localmap.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
localmap.hpp
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npcanimation.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
npcanimation.hpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
objects.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
objects.hpp
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occlusionquery.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
occlusionquery.hpp
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refraction.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
renderingmanager.hpp
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ripplesimulation.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
ripplesimulation.hpp
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shadows.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
shadows.hpp
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sky.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
sky.hpp
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terrainstorage.cpp
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Terrain: geometry is now loaded in background threads.
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2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
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Terrain: geometry is now loaded in background threads.
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2014-03-05 21:46:37 +01:00 |
videoplayer.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
videoplayer.hpp
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water.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
water.hpp
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