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71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef GAME_MWWORLD_REFDATA_H
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#define GAME_MWWORLD_REFDATA_H
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#include <string>
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#include "../mwscript/locals.hpp"
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namespace ESM
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{
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class Script;
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}
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namespace MWWorld
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{
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class RefData
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{
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std::string mHandle;
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MWScript::Locals mLocals; // if we find the overhead of heaving a locals
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// object in the refdata of refs without a script,
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// we can make this a pointer later.
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bool mHasLocals;
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bool mEnabled;
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public:
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RefData() : mHasLocals (false), mEnabled (true) {}
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std::string getHandle()
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{
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return mHandle;
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}
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void setLocals (const ESM::Script& script)
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{
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if (!mHasLocals)
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{
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mLocals.configure (script);
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mHasLocals = true;
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}
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}
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void setHandle (const std::string& handle)
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{
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mHandle = handle;
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}
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MWScript::Locals& getLocals()
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{
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return mLocals;
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}
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bool isEnabled() const
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{
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return mEnabled;
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}
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void enable()
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{
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mEnabled = true;
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}
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void disable()
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{
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mEnabled = true;
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}
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};
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}
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#endif
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