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OpenMW/apps/openmw/mwrender
2012-04-06 15:17:54 +02:00
..
.gitignore
actors.cpp
actors.hpp
animation.cpp
animation.hpp
cell.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
player.cpp
player.hpp
renderconst.hpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
renderinginterface.hpp
renderingmanager.cpp specular lighting 2012-04-06 14:07:52 +02:00
renderingmanager.hpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
sky.cpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
sky.hpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
terrain.cpp
terrain.hpp
terrainmaterial.cpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
terrainmaterial.hpp
water.cpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
water.hpp more or less fixed the sky for normal viewing angles, still disappears at a certain height though 2012-04-06 15:05:17 +02:00