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OpenMW/apps/openmw/mwclass/probe.hpp
2022-08-14 14:39:58 +02:00

70 lines
3.0 KiB
C++

#ifndef GAME_MWCLASS_PROBE_H
#define GAME_MWCLASS_PROBE_H
#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
class Probe : public MWWorld::RegisteredClass<Probe>
{
friend MWWorld::RegisteredClass<Probe>;
Probe();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
public:
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
std::unique_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const override;
///< Generate action for activation
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
std::string_view getScript(const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const override;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
int getValue (const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
std::string_view getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
std::string_view getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const override;
///< Return name of inventory icon.
std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const override;
std::unique_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const override;
///< Generate action for using via inventory menu
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override;
float getWeight (const MWWorld::ConstPtr& ptr) const override;
int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const override;
///< Return item max health or throw an exception, if class does not have item health
bool hasItemHealth (const MWWorld::ConstPtr& ptr) const override { return true; }
///< \return Item health data available? (default implementation: false)
};
}
#endif