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https://gitlab.com/OpenMW/openmw.git
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ce263af393
Remove WindowManager wrappers. It's not safe to use WindowManager in all places and it's not required. Environment stores resource system providing VFS required to call these functions. In the case of ObjectPaging it's available from the member variable. Also ObjectPaging::createChunk may access WindowManager when it's already destructed when exiting the game because it's destructed before CellPreloader finishes all background jobs. Engine::mResourceSystem is destructed after all other systems so it's safe to use it.
30 lines
708 B
C++
30 lines
708 B
C++
#ifndef OPENMW_MWCLASS_CLASSMODEL_H
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#define OPENMW_MWCLASS_CLASSMODEL_H
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#include "../mwbase/environment.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/livecellref.hpp"
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <string>
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namespace MWClass
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{
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template <class Class>
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std::string getClassModel(const MWWorld::ConstPtr& ptr)
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{
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const MWWorld::LiveCellRef<Class> *ref = ptr.get<Class>();
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if (!ref->mBase->mModel.empty())
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return Misc::ResourceHelpers::correctMeshPath(ref->mBase->mModel,
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MWBase::Environment::get().getResourceSystem()->getVFS());
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return {};
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}
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}
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#endif
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