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https://gitlab.com/OpenMW/openmw.git
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283 lines
13 KiB
C++
283 lines
13 KiB
C++
#include "cellbindings.hpp"
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#include <components/esm/esmbridge.hpp>
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#include <components/esm3/loadacti.hpp>
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#include <components/esm3/loadalch.hpp>
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#include <components/esm3/loadappa.hpp>
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#include <components/esm3/loadarmo.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadcont.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm3/loadingr.hpp>
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#include <components/esm3/loadlevlist.hpp>
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#include <components/esm3/loadligh.hpp>
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#include <components/esm3/loadlock.hpp>
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#include <components/esm3/loadmisc.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/loadprob.hpp>
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#include <components/esm3/loadrepa.hpp>
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#include <components/esm3/loadstat.hpp>
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#include <components/esm3/loadweap.hpp>
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#include <components/esm4/loadacti.hpp>
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#include <components/esm4/loadalch.hpp>
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#include <components/esm4/loadammo.hpp>
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#include <components/esm4/loadarmo.hpp>
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#include <components/esm4/loadbook.hpp>
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#include <components/esm4/loadcell.hpp>
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#include <components/esm4/loadclot.hpp>
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#include <components/esm4/loadcont.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadflor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadtree.hpp>
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#include <components/esm4/loadweap.hpp>
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/worldmodel.hpp"
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#include "types/types.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::LCell> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::GCell> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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template <class CellT, class ObjectT>
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static void initCellBindings(const std::string& prefix, const Context& context)
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{
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sol::usertype<CellT> cellT = context.mLua->sol().new_usertype<CellT>(prefix + "Cell");
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cellT[sol::meta_function::equal_to] = [](const CellT& a, const CellT& b) { return a.mStore == b.mStore; };
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cellT[sol::meta_function::to_string] = [](const CellT& c) {
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auto cell = c.mStore->getCell();
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std::stringstream res;
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if (cell->isExterior())
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res << "exterior(" << cell->getGridX() << ", " << cell->getGridY() << ", "
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<< cell->getWorldSpace().toDebugString() << ")";
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else
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res << "interior(" << cell->getNameId() << ")";
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return res.str();
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};
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cellT["name"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->getNameId(); });
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cellT["region"] = sol::readonly_property(
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[](const CellT& c) -> std::string { return c.mStore->getCell()->getRegion().serializeText(); });
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cellT["worldSpaceId"] = sol::readonly_property(
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[](const CellT& c) -> std::string { return c.mStore->getCell()->getWorldSpace().serializeText(); });
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cellT["gridX"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->getGridX(); });
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cellT["gridY"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->getGridY(); });
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cellT["hasWater"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->hasWater(); });
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cellT["hasSky"] = sol::readonly_property([](const CellT& c) {
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return c.mStore->getCell()->isExterior() || (c.mStore->getCell()->isQuasiExterior()) != 0;
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});
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cellT["isExterior"] = sol::readonly_property([](const CellT& c) { return c.mStore->isExterior(); });
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// deprecated, use cell:hasTag("QuasiExterior") instead
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cellT["isQuasiExterior"]
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= sol::readonly_property([](const CellT& c) { return (c.mStore->getCell()->isQuasiExterior()) != 0; });
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cellT["hasTag"] = [](const CellT& c, std::string_view tag) -> bool {
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if (tag == "NoSleep")
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return (c.mStore->getCell()->noSleep()) != 0;
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else if (tag == "QuasiExterior")
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return (c.mStore->getCell()->isQuasiExterior()) != 0;
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return false;
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};
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cellT["isInSameSpace"] = [](const CellT& c, const ObjectT& obj) {
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const MWWorld::Ptr& ptr = obj.ptr();
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if (!ptr.isInCell())
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return false;
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MWWorld::CellStore* cell = ptr.getCell();
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return cell == c.mStore || (cell->getCell()->getWorldSpace() == c.mStore->getCell()->getWorldSpace());
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};
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if constexpr (std::is_same_v<CellT, GCell>)
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{ // only for global scripts
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cellT["getAll"] = [ids = getPackageToTypeTable(context.mLua->sol())](
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const CellT& cell, sol::optional<sol::table> type) {
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if (cell.mStore->getState() != MWWorld::CellStore::State_Loaded)
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cell.mStore->load();
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ObjectIdList res = std::make_shared<std::vector<ObjectId>>();
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auto visitor = [&](const MWWorld::Ptr& ptr) {
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if (ptr.getRefData().isDeleted())
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return true;
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MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
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if (getLiveCellRefType(ptr.mRef) == ptr.getType())
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res->push_back(getId(ptr));
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return true;
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};
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bool ok = true;
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if (!type.has_value())
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cell.mStore->forEach(std::move(visitor));
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else if (ids[*type] == sol::nil)
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ok = false;
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else
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{
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uint32_t typeId = ids[*type];
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switch (typeId)
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{
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case ESM::REC_INTERNAL_PLAYER:
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (player.getCell() == cell.mStore)
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res->push_back(getId(player));
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}
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break;
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case ESM::REC_CREA:
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cell.mStore->template forEachType<ESM::Creature>(visitor);
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break;
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case ESM::REC_NPC_:
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cell.mStore->template forEachType<ESM::NPC>(visitor);
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break;
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case ESM::REC_ACTI:
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cell.mStore->template forEachType<ESM::Activator>(visitor);
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break;
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case ESM::REC_DOOR:
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cell.mStore->template forEachType<ESM::Door>(visitor);
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break;
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case ESM::REC_CONT:
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cell.mStore->template forEachType<ESM::Container>(visitor);
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break;
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case ESM::REC_ALCH:
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cell.mStore->template forEachType<ESM::Potion>(visitor);
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break;
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case ESM::REC_ARMO:
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cell.mStore->template forEachType<ESM::Armor>(visitor);
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break;
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case ESM::REC_BOOK:
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cell.mStore->template forEachType<ESM::Book>(visitor);
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break;
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case ESM::REC_CLOT:
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cell.mStore->template forEachType<ESM::Clothing>(visitor);
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break;
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case ESM::REC_INGR:
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cell.mStore->template forEachType<ESM::Ingredient>(visitor);
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break;
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case ESM::REC_LIGH:
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cell.mStore->template forEachType<ESM::Light>(visitor);
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break;
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case ESM::REC_MISC:
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cell.mStore->template forEachType<ESM::Miscellaneous>(visitor);
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break;
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case ESM::REC_WEAP:
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cell.mStore->template forEachType<ESM::Weapon>(visitor);
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break;
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case ESM::REC_APPA:
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cell.mStore->template forEachType<ESM::Apparatus>(visitor);
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break;
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case ESM::REC_LOCK:
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cell.mStore->template forEachType<ESM::Lockpick>(visitor);
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break;
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case ESM::REC_PROB:
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cell.mStore->template forEachType<ESM::Probe>(visitor);
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break;
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case ESM::REC_REPA:
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cell.mStore->template forEachType<ESM::Repair>(visitor);
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break;
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case ESM::REC_STAT:
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cell.mStore->template forEachType<ESM::Static>(visitor);
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break;
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case ESM::REC_LEVC:
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cell.mStore->template forEachType<ESM::CreatureLevList>(visitor);
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break;
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case ESM::REC_ACTI4:
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cell.mStore->template forEachType<ESM4::Activator>(visitor);
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break;
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case ESM::REC_AMMO4:
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cell.mStore->template forEachType<ESM4::Ammunition>(visitor);
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break;
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case ESM::REC_ARMO4:
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cell.mStore->template forEachType<ESM4::Armor>(visitor);
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break;
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case ESM::REC_BOOK4:
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cell.mStore->template forEachType<ESM4::Book>(visitor);
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break;
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case ESM::REC_CLOT4:
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cell.mStore->template forEachType<ESM4::Clothing>(visitor);
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break;
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case ESM::REC_CONT4:
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cell.mStore->template forEachType<ESM4::Container>(visitor);
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break;
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case ESM::REC_DOOR4:
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cell.mStore->template forEachType<ESM4::Door>(visitor);
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break;
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case ESM::REC_FLOR4:
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cell.mStore->template forEachType<ESM4::Flora>(visitor);
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break;
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case ESM::REC_FURN4:
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cell.mStore->template forEachType<ESM4::Furniture>(visitor);
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break;
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case ESM::REC_INGR4:
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cell.mStore->template forEachType<ESM4::Ingredient>(visitor);
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break;
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case ESM::REC_LIGH4:
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cell.mStore->template forEachType<ESM4::Light>(visitor);
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break;
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case ESM::REC_MISC4:
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cell.mStore->template forEachType<ESM4::MiscItem>(visitor);
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break;
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case ESM::REC_MSTT4:
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cell.mStore->template forEachType<ESM4::MovableStatic>(visitor);
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break;
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case ESM::REC_ALCH4:
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cell.mStore->template forEachType<ESM4::Potion>(visitor);
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break;
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case ESM::REC_STAT4:
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cell.mStore->template forEachType<ESM4::Static>(visitor);
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break;
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case ESM::REC_TREE4:
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cell.mStore->template forEachType<ESM4::Tree>(visitor);
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break;
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case ESM::REC_WEAP4:
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cell.mStore->template forEachType<ESM4::Weapon>(visitor);
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break;
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default:
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ok = false;
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}
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}
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if (!ok)
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throw std::runtime_error(
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std::string("Incorrect type argument in cell:getAll: " + LuaUtil::toString(*type)));
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return GObjectList{ res };
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};
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}
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}
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void initCellBindingsForLocalScripts(const Context& context)
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{
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initCellBindings<LCell, LObject>("L", context);
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}
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void initCellBindingsForGlobalScripts(const Context& context)
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{
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initCellBindings<GCell, GObject>("G", context);
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}
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}
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