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OpenMW/apps/openmw/mwphysics
Alexei Dobrohotov e9a8636d18 Merge branch 'restore_absolute_position_handling' into 'master'
Restore pre-async handling of absolute actors positionning

See merge request OpenMW/openmw!486
2020-12-20 22:52:35 +00:00
..
actor.cpp Restore pre-async handling of absolute actors positionning 2020-12-20 19:23:09 +01:00
actor.hpp Restore pre-async handling of absolute actors positionning 2020-12-20 19:23:09 +01:00
closestnotmeconvexresultcallback.cpp Remove unused headers 2020-12-20 18:28:21 +01:00
closestnotmeconvexresultcallback.hpp
closestnotmerayresultcallback.cpp Avoid dynamic_cast when possible. 2020-12-18 23:47:01 +01:00
closestnotmerayresultcallback.hpp Projectile to projectile collision 2020-12-08 09:06:34 +01:00
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
heightfield.cpp
heightfield.hpp
movementsolver.cpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
movementsolver.hpp
mtphysics.cpp Merge branch 'restore_absolute_position_handling' into 'master' 2020-12-20 22:52:35 +00:00
mtphysics.hpp Move stats update into their own function. 2020-12-18 21:18:04 +01:00
object.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
object.hpp
physicssystem.cpp Merge branch 'misc_cleanup' into 'master' 2020-12-20 19:10:06 +00:00
physicssystem.hpp Restore pre-async handling of absolute actors positionning 2020-12-20 19:23:09 +01:00
projectile.cpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
projectile.hpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
ptrholder.hpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
raycasting.hpp Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
stepper.cpp
stepper.hpp
trace.cpp Remove unused headers 2020-12-20 18:28:21 +01:00
trace.h