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OpenMW/components/resource
elsid 96eb8d7be9
Write generated navmesh to navmeshdb
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.

Write to db navmesh for all changes except update as it done for memory cache.

Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
2021-12-11 00:22:04 +01:00
..
animation.cpp
animation.hpp
bulletshape.cpp Store BulletShape source file name and content hash 2021-11-11 00:27:18 +01:00
bulletshape.hpp Use MurmurHash3_x64_128 for file hash 2021-11-21 17:05:59 +01:00
bulletshapemanager.cpp Use MurmurHash3_x64_128 for file hash 2021-11-21 17:05:59 +01:00
bulletshapemanager.hpp
imagemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
imagemanager.hpp
keyframemanager.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
keyframemanager.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp Avoid the terrain sync completely in most cases (#3103) 2021-09-16 22:11:19 +02:00
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp Use MurmurHash3_x64_128 for file hash 2021-11-21 17:05:59 +01:00
scenemanager.hpp soft particles 2021-10-30 12:19:31 -07:00
stats.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
stats.hpp