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activespells.cpp
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activespells.hpp
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actors.cpp
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Refactor actors update
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2014-02-05 09:50:21 +01:00 |
actors.hpp
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-28 12:33:31 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Fix typo
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2014-02-05 05:18:10 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.hpp
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aifollow.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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2014-01-29 15:37:27 +01:00 |
aisequence.hpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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2014-01-29 15:37:27 +01:00 |
aitravel.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aitravel.hpp
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aiwander.cpp
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Don't play "idle" voice entries for NPCs with Hello 0
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2014-01-31 04:43:35 +01:00 |
aiwander.hpp
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
alchemy.cpp
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alchemy.hpp
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character.cpp
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improves animation-controlled velocity check
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2014-02-08 16:59:15 +02:00 |
character.hpp
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improves animation-controlled velocity check
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2014-02-08 16:59:15 +02:00 |
combat.cpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
combat.hpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
creaturestats.cpp
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
creaturestats.hpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
mechanicsmanagerimp.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
movement.hpp
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npcstats.cpp
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Allow to display message box outside of dialogue window
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2014-02-11 18:26:57 +01:00 |
npcstats.hpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
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Fix uninitialized member
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2014-02-05 05:18:11 +01:00 |
pathfinding.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Show a message when the player attempts to cast a disabled spell
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2014-02-11 14:52:58 +01:00 |
spellcasting.hpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
spells.cpp
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spells.hpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
stat.hpp
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steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |