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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwmechanics
2014-02-11 18:26:57 +01:00
..
activespells.cpp
activespells.hpp
actors.cpp Refactor actors update 2014-02-05 09:50:21 +01:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp
aiactivate.hpp
aicombat.cpp Fix typo 2014-02-05 05:18:10 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.hpp
aifollow.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aitravel.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aitravel.hpp
aiwander.cpp Don't play "idle" voice entries for NPCs with Hello 0 2014-01-31 04:43:35 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp
alchemy.hpp
character.cpp improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
character.hpp improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
combat.cpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
combat.hpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
creaturestats.cpp Handle knockout separately (Closes #1151) 2014-02-05 05:18:09 +01:00
creaturestats.hpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
disease.hpp
drawstate.hpp
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
mechanicsmanagerimp.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
movement.hpp
npcstats.cpp Allow to display message box outside of dialogue window 2014-02-11 18:26:57 +01:00
npcstats.hpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp Fix uninitialized member 2014-02-05 05:18:11 +01:00
pathfinding.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Show a message when the player attempts to cast a disabled spell 2014-02-11 14:52:58 +01:00
spellcasting.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spells.cpp
spells.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
stat.hpp
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00