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22 lines
431 B
GLSL
22 lines
431 B
GLSL
#version 120
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#include "openmw_vertex.h.glsl"
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varying vec4 position;
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varying float linearDepth;
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#include "shadows_vertex.glsl"
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#include "depth.glsl"
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void main(void)
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{
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gl_Position = mw_modelToClip(gl_Vertex);
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position = gl_Vertex;
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vec4 viewPos = mw_modelToView(gl_Vertex);
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linearDepth = getLinearDepth(gl_Position.z, viewPos.z);
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setupShadowCoords(viewPos, normalize((gl_NormalMatrix * gl_Normal).xyz));
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}
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