..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
actors.hpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp
Check for obstacle before back up (bug #4656 )
2018-10-14 12:22:43 +04:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
aipackage.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aipursue.cpp
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aitravel.cpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
aitravel.hpp
aiwander.cpp
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
aiwander.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
alchemy.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
autocalcspell.hpp
character.cpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
character.hpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
combat.cpp
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
creaturestats.hpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
mechanicsmanagerimp.hpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
movement.hpp
npcstats.cpp
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
npcstats.hpp
objects.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
objects.hpp
obstacle.cpp
obstacle.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
pathfinding.cpp
Check for obstacle before back up (bug #4656 )
2018-10-14 12:22:43 +04:00
pathfinding.hpp
pathgrid.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
repair.hpp
security.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
security.hpp
spellcasting.cpp
Merged pull request #1959
2018-10-10 15:05:29 +02:00
spellcasting.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
spellpriority.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp
Combat AI: take ranged weapon speed in account
2018-09-19 12:23:24 +04:00
weaponpriority.hpp