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14 lines
206 B
GLSL
14 lines
206 B
GLSL
#version 430 core
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layout(location = 0) out vec4 Color;
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layout(location = 0) uniform sampler2D diffuseMap;
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in vec4 passColor;
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in vec2 uv;
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void main()
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{
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Color = texture(diffuseMap, uv) * passColor;
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}
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