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10 lines
139 B
GLSL
10 lines
139 B
GLSL
#version 120
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varying vec2 uv;
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void main(void)
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{
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gl_Position = gl_Vertex;
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uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
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}
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