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OpenMW/files/shaders/compatibility/fullscreen_tri.frag
2023-02-25 11:03:39 -08:00

10 lines
126 B
GLSL

#version 120
varying vec2 uv;
#include "lib/core/fragment.h.glsl"
void main()
{
gl_FragColor = samplerLastShader(uv);
}