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93 lines
3.2 KiB
Lua
93 lines
3.2 KiB
Lua
---
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-- `openmw.ambient` controls background sounds, specific to given player (2D-sounds).
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-- Can be used only by local scripts, that are attached to a player.
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-- @module ambient
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-- @usage local ambient = require('openmw.ambient')
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---
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-- Play a 2D sound
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-- @function [parent=#ambient] playSound
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-- @param #string soundId ID of Sound record to play
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-- @param #table options An optional table with additional optional arguments. Can contain:
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--
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-- * `timeOffset` - a floating point number >= 0, to some time (in second) from beginning of sound file (default: 0);
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-- * `volume` - a floating point number >= 0, to set a sound volume (default: 1);
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-- * `pitch` - a floating point number >= 0, to set a sound pitch (default: 1);
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-- * `scale` - a boolean, to set if sound pitch should be scaled by simulation time scaling (default: true);
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-- * `loop` - a boolean, to set if sound should be repeated when it ends (default: false);
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-- @usage local params = {
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-- timeOffset=0.1
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-- volume=0.3,
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-- scale=false,
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-- pitch=1.0,
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-- loop=true
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-- };
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-- ambient.playSound("shock bolt", params)
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---
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-- Play a 2D sound file
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-- @function [parent=#ambient] playSoundFile
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-- @param #string fileName Path to sound file in VFS
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-- @param #table options An optional table with additional optional arguments. Can contain:
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--
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-- * `timeOffset` - a floating point number >= 0, to some time (in second) from beginning of sound file (default: 0);
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-- * `volume` - a floating point number >= 0, to set a sound volume (default: 1);
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-- * `pitch` - a floating point number >= 0, to set a sound pitch (default: 1);
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-- * `scale` - a boolean, to set if sound pitch should be scaled by simulation time scaling (default: true);
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-- * `loop` - a boolean, to set if sound should be repeated when it ends (default: false);
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-- @usage local params = {
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-- timeOffset=0.1
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-- volume=0.3,
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-- scale=false,
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-- pitch=1.0,
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-- loop=true
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-- };
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-- ambient.playSoundFile("Sound\\test.mp3", params)
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---
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-- Stop a sound
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-- @function [parent=#ambient] stopSound
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-- @param #string soundId ID of Sound record to stop
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-- @usage ambient.stopSound("shock bolt");
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---
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-- Stop a sound file
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-- @function [parent=#ambient] stopSoundFile
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-- @param #string fileName Path to sound file in VFS
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-- @usage ambient.stopSoundFile("Sound\\test.mp3");
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---
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-- Check if sound is playing
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-- @function [parent=#ambient] isSoundPlaying
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-- @param #string soundId ID of Sound record to check
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-- @return #boolean
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-- @usage local isPlaying = ambient.isSoundPlaying("shock bolt");
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---
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-- Check if sound file is playing
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-- @function [parent=#ambient] isSoundFilePlaying
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-- @param #string fileName Path to sound file in VFS
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-- @return #boolean
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-- @usage local isPlaying = ambient.isSoundFilePlaying("Sound\\test.mp3");
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---
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-- Play a sound file as a music track
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-- @function [parent=#ambient] streamMusic
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-- @param #string fileName Path to file in VFS
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-- @usage ambient.streamMusic("Music\\Test\\Test.mp3");
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---
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-- Stop to play current music
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-- @function [parent=#ambient] stopMusic
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-- @usage ambient.stopMusic();
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---
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-- Check if music is playing
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-- @function [parent=#ambient] isMusicPlaying
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-- @return #boolean
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-- @usage local isPlaying = ambient.isMusicPlaying();
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return nil
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