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https://gitlab.com/OpenMW/openmw.git
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171 lines
5.1 KiB
C++
171 lines
5.1 KiB
C++
#include "characterpreview.hpp"
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#include <OgreSceneManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <libs/openengine/ogre/selectionbuffer.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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#include "renderconst.hpp"
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#include "npcanimation.hpp"
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namespace MWRender
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{
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CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
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Ogre::Vector3 position, Ogre::Vector3 lookAt)
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: mSizeX(sizeX)
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, mSizeY(sizeY)
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, mName(name)
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, mPosition(position)
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, mLookAt(lookAt)
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, mCharacter(character)
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, mAnimation(NULL)
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{
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}
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void CharacterPreview::onSetup()
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{
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}
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void CharacterPreview::setup (Ogre::SceneManager *sceneManager)
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{
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mSceneMgr = sceneManager;
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mCamera = mSceneMgr->createCamera (mName);
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mCamera->setAspectRatio (float(mSizeX) / float(mSizeY));
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mNode = static_cast<Ogre::SceneNode*>(mSceneMgr->getRootSceneNode()->getChild("mwRoot"))->createChildSceneNode ();
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mAnimation = new NpcAnimation(mCharacter, mNode,
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MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
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mNode->setVisible (false);
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Ogre::Vector3 scale = mNode->getScale();
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mCamera->setPosition(mPosition * scale);
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mCamera->lookAt(mLookAt * scale);
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mCamera->setNearClipDistance (0.01);
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mCamera->setFarClipDistance (1000);
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mTexture = Ogre::TextureManager::getSingleton().getByName (mName);
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if (mTexture.isNull ())
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mTexture = Ogre::TextureManager::getSingleton().createManual(mName,
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mSizeX, mSizeY, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
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mRenderTarget = mTexture->getBuffer()->getRenderTarget();
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mRenderTarget->removeAllViewports ();
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mViewport = mRenderTarget->addViewport(mCamera);
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mViewport->setOverlaysEnabled(false);
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mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
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mViewport->setShadowsEnabled(false);
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mViewport->setMaterialScheme("local_map");
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mViewport->setVisibilityMask (RV_PlayerPreview);
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mRenderTarget->setActive(true);
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mRenderTarget->setAutoUpdated (false);
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onSetup ();
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}
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CharacterPreview::~CharacterPreview ()
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{
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//Ogre::TextureManager::getSingleton().remove(mName);
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mSceneMgr->destroyCamera (mName);
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delete mAnimation;
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}
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void CharacterPreview::rebuild()
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{
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assert(mAnimation);
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delete mAnimation;
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mAnimation = new NpcAnimation(mCharacter, mNode,
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MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
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mNode->setVisible (false);
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Ogre::Vector3 scale = mNode->getScale();
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mCamera->setPosition(mPosition * scale);
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mCamera->lookAt(mLookAt * scale);
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onSetup();
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}
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// --------------------------------------------------------------------------------------------------
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InventoryPreview::InventoryPreview(MWWorld::Ptr character)
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: CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
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{
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}
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InventoryPreview::~InventoryPreview()
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{
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delete mSelectionBuffer;
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}
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void InventoryPreview::update(int sizeX, int sizeY)
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{
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mAnimation->forceUpdate ();
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mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
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mNode->setOrientation (Ogre::Quaternion::IDENTITY);
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mNode->setVisible (true);
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mRenderTarget->update();
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mSelectionBuffer->update();
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mNode->setVisible (false);
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}
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int InventoryPreview::getSlotSelected (int posX, int posY)
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{
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return mSelectionBuffer->getSelected (posX, posY);
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}
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void InventoryPreview::onSetup ()
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{
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mAnimation->playGroup ("inventoryhandtohand", 0, 1);
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mAnimation->runAnimation (0);
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}
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// --------------------------------------------------------------------------------------------------
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RaceSelectionPreview::RaceSelectionPreview()
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: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(),
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512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
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, mRef(&mBase)
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{
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mBase = *mCharacter.get<ESM::NPC>()->mBase;
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mCharacter = MWWorld::Ptr(&mRef, mCharacter.getCell());
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}
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void RaceSelectionPreview::update(float angle)
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{
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mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
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mNode->setVisible (true);
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mRenderTarget->update();
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mNode->setVisible (false);
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}
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void RaceSelectionPreview::setPrototype(const ESM::NPC &proto)
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{
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mBase = proto;
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mBase.mId = "player";
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rebuild();
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update(0);
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}
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}
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