1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
..
2014-02-14 12:23:00 +01:00
2010-07-21 10:57:21 +02:00
2014-02-15 12:50:40 +01:00
2014-05-13 14:13:05 -04:00
2013-08-07 15:40:57 -04:00
2014-05-13 14:13:05 -04:00
2014-03-22 19:01:41 +01:00
2014-02-14 12:23:00 +01:00
2013-08-07 15:40:57 -04:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-13 08:59:33 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2014-02-14 12:23:00 +01:00
2010-06-27 19:20:21 +02:00