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e68600eda2
There are two major differences to the old implementation: - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low. - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action. Fixes #1166 and #1346. |
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mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
CMakeLists.txt | ||
crashcatcher.cpp | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |