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4a96885323
Move tangent space generation to the vertex shaders Support diffuse parallax when no normal map is present Don't use diffuse parallax if there's no diffuse map Generalize normal-to-view conversion Rewrite parallax |
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removedalphafunc.cpp | ||
removedalphafunc.hpp | ||
shadermanager.cpp | ||
shadermanager.hpp | ||
shadervisitor.cpp | ||
shadervisitor.hpp |