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19 lines
417 B
C++
19 lines
417 B
C++
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#include "playerpos.hpp"
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#include "../mwworld/world.hpp"
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namespace MWRender
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{
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void PlayerPos::setPos(float x, float y, float z, bool updateCamera)
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{
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mWorld.moveObject (getPlayer(), x, y, z);
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if (updateCamera)
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camera->setPosition (Ogre::Vector3 (
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mPlayer.ref.pos.pos[0],
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mPlayer.ref.pos.pos[2],
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-mPlayer.ref.pos.pos[1]));
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}
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}
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