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OpenMW/apps/openmw/mwgui/text_input.cpp

70 lines
1.8 KiB
C++

#include "text_input.hpp"
#include "window_manager.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
using namespace MWGui;
TextInputDialog::TextInputDialog(MWWorld::Environment& environment)
: Layout("openmw_text_input_layout.xml")
, environment(environment)
{
// Centre dialog
MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
MyGUI::IntCoord coord = mMainWidget->getCoord();
coord.left = (gameWindowSize.width - coord.width)/2;
coord.top = (gameWindowSize.height - coord.height)/2;
mMainWidget->setCoord(coord);
getWidget(textEdit, "TextEdit");
textEdit->eventEditSelectAccept = newDelegate(this, &TextInputDialog::onTextAccepted);
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
}
void TextInputDialog::setNextButtonShow(bool shown)
{
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
if (shown)
{
okButton->setCaption("Next");
okButton->setCoord(MyGUI::IntCoord(264 - 18, 60, 42 + 18, 23));
}
else
{
okButton->setCaption("OK");
okButton->setCoord(MyGUI::IntCoord(264, 60, 42, 23));
}
}
void TextInputDialog::setTextLabel(const std::string &label)
{
setText("LabelT", label);
}
void TextInputDialog::open()
{
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
setVisible(true);
}
// widget controls
void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
{
eventDone();
}
void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
{
eventDone();
}