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OpenMW/apps/openmw/mwgui/review.hpp
Carl Maxwell e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00

105 lines
3.6 KiB
C++

#ifndef MWGUI_REVIEW_H
#define MWGUI_REVIEW_H
#include "window_base.hpp"
#include "../mwmechanics/stat.hpp"
#include "widgets.hpp"
namespace MWGui
{
class WindowManager;
}
/*
This file contains the dialog for reviewing the generated character.
Layout is defined by resources/mygui/openmw_chargen_review.layout.
*/
namespace MWGui
{
using namespace MyGUI;
class ReviewDialog : public WindowBase
{
public:
enum Dialogs {
NAME_DIALOG,
RACE_DIALOG,
CLASS_DIALOG,
BIRTHSIGN_DIALOG
};
typedef std::vector<int> SkillList;
ReviewDialog(WindowManager& parWindowManager);
void setPlayerName(const std::string &name);
void setRace(const std::string &raceId);
void setClass(const ESM::Class& class_);
void setBirthSign (const std::string &signId);
void setHealth(const MWMechanics::DynamicStat<int>& value);
void setMagicka(const MWMechanics::DynamicStat<int>& value);
void setFatigue(const MWMechanics::DynamicStat<int>& value);
void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat<int>& value);
void configureSkills(const SkillList& major, const SkillList& minor);
void setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat<float>& value);
void open();
// Events
typedef delegates::CMultiDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate1<int> EventHandle_Int;
/** Event : Back button clicked.\n
signature : void method()\n
*/
EventHandle_Void eventBack;
EventHandle_Int eventActivateDialog;
protected:
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
void onNameClicked(MyGUI::Widget* _sender);
void onRaceClicked(MyGUI::Widget* _sender);
void onClassClicked(MyGUI::Widget* _sender);
void onBirthSignClicked(MyGUI::Widget* _sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
private:
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::TextBox* addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void updateScroller();
void updateSkillArea();
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
void onWindowResize(MyGUI::Window* window);
static const int sLineHeight;
MyGUI::TextBox *mNameWidget, *mRaceWidget, *mClassWidget, *mBirthSignWidget;
MyGUI::WidgetPtr mSkillAreaWidget, mSkillClientWidget;
MyGUI::ScrollBar* mSkillScrollerWidget;
int mLastPos, mClientHeight;
Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue;
std::map<int, Widgets::MWAttributePtr> mAttributeWidgets;
SkillList mMajorSkills, mMinorSkills, mMiscSkills;
std::map<int, MWMechanics::Stat<float> > mSkillValues;
std::map<int, MyGUI::TextBox*> mSkillWidgetMap;
std::string mName, mRaceId, mBirthSignId;
ESM::Class mKlass;
std::vector<MyGUI::WidgetPtr> mSkillWidgets; //< Skills and other information
};
}
#endif